From a4d72847319581acb680aa40198282f79ac4fe23 Mon Sep 17 00:00:00 2001 From: Christopher-Robin Ebbinghaus Date: Sun, 3 Oct 2021 17:47:55 +1100 Subject: [PATCH] Fixed Linting Errors --- .vscode/settings.json | 7 +++++-- src/js/game/blueprint.js | 3 +-- src/js/game/hud/parts/blueprint_placer.js | 4 +--- src/js/game/hud/parts/mass_selector.js | 5 ++--- 4 files changed, 9 insertions(+), 10 deletions(-) diff --git a/.vscode/settings.json b/.vscode/settings.json index e47654f3..dc0cbc01 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -1,5 +1,8 @@ { "editor.defaultFormatter": "esbenp.prettier-vscode", "files.trimTrailingWhitespace": true, - "editor.formatOnSave": true -} \ No newline at end of file + "editor.formatOnSave": true, + "[javascript]": { + "editor.defaultFormatter": "rvest.vs-code-prettier-eslint" + } +} diff --git a/src/js/game/blueprint.js b/src/js/game/blueprint.js index d0fbef69..6d4fbcc1 100644 --- a/src/js/game/blueprint.js +++ b/src/js/game/blueprint.js @@ -70,8 +70,7 @@ export class Blueprint { // First, create a copy for (let i = 0; i < entities.length; ++i) { - - const entity = entities[i];//root.entityMgr.findByUid(uids[i]); + const entity = entities[i]; //root.entityMgr.findByUid(uids[i]); // assert(entity, "Entity for blueprint not found:" + uids[i]); const clone = entity.clone(); diff --git a/src/js/game/hud/parts/blueprint_placer.js b/src/js/game/hud/parts/blueprint_placer.js index a4aece67..8daee2a1 100644 --- a/src/js/game/hud/parts/blueprint_placer.js +++ b/src/js/game/hud/parts/blueprint_placer.js @@ -183,9 +183,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart { this.root.soundProxy.playUiError(); return; } - - this.root.hud.signals.pasteBlueprintRequested.dispatch(); - + this.root.hud.signals.pasteBlueprintRequested.dispatch(); this.currentBlueprint.set(this.lastBlueprintUsed); } else { this.root.soundProxy.playUiError(); diff --git a/src/js/game/hud/parts/mass_selector.js b/src/js/game/hud/parts/mass_selector.js index b29ced96..6dc9203a 100644 --- a/src/js/game/hud/parts/mass_selector.js +++ b/src/js/game/hud/parts/mass_selector.js @@ -24,7 +24,7 @@ import { BaseHUDPart } from "../base_hud_part"; const logger = createLogger("hud/mass_selector"); export class HUDMassSelector extends BaseHUDPart { - createElements(parent) { } + createElements(parent) {} initialize() { this.multiLayerSelect = false; @@ -62,8 +62,7 @@ export class HUDMassSelector extends BaseHUDPart { return; } const index = this.selectedEntities.indexOf(entity); - if (index != -1) - this.selectedEntities.splice(index, 1); + if (index != -1) this.selectedEntities.splice(index, 1); } /**