diff --git a/src/js/game/hud/parts/wires_overlay.js b/src/js/game/hud/parts/wires_overlay.js index b68dd199..3a2ed110 100644 --- a/src/js/game/hud/parts/wires_overlay.js +++ b/src/js/game/hud/parts/wires_overlay.js @@ -95,13 +95,6 @@ export class HUDWiresOverlay extends BaseHUDPart { let value = null; if (contents.components.Wire) { const network = contents.components.Wire.linkedNetwork; - if (network && network.hasValue()) { - value = network.currentValue; - } - } else if (contents.components.Display) { - const pinsComp = contents.components.WiredPins; - const network = pinsComp.slots[0].linkedNetwork; - if (network && network.hasValue()) { value = network.currentValue; } @@ -131,6 +124,7 @@ export class HUDWiresOverlay extends BaseHUDPart { const effectiveRotation = Math.radians( staticComp.rotation + enumDirectionToAngle[slot.direction] ); + // -9.1 comes from systems > wired_pins.js > line 207 const valueSpritePos = slotPos.add(new Vector(0, -9.1).rotated(effectiveRotation)); const length = mouseTilePos.sub(valueSpritePos).length();