diff --git a/README.md b/README.md index 030f1172..16bd97c2 100644 --- a/README.md +++ b/README.md @@ -24,6 +24,7 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts - Make sure `ffmpeg` is on your path - Install Node.js and Yarn +- Install Java (required for textures) - Run `yarn` in the root folder - Cd into `gulp` folder - Run `yarn` and then `yarn gulp` - it should now open in your browser @@ -114,7 +115,7 @@ This is a quick checklist, if a new building is added this points should be fulf ### Assets -For most assets I use Adobe Photoshop, you can find them in `assets/`. +For most assets I use Adobe Photoshop, you can find them here. You will need a Texture Packer license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done. diff --git a/artwork/README.md b/artwork/README.md deleted file mode 100644 index dab59a98..00000000 --- a/artwork/README.md +++ /dev/null @@ -1,3 +0,0 @@ -The artwork can be found here: - -https://github.com/tobspr/shapez.io-artwork