diff --git a/README.md b/README.md
index 030f1172..16bd97c2 100644
--- a/README.md
+++ b/README.md
@@ -24,6 +24,7 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
- Make sure `ffmpeg` is on your path
- Install Node.js and Yarn
+- Install Java (required for textures)
- Run `yarn` in the root folder
- Cd into `gulp` folder
- Run `yarn` and then `yarn gulp` - it should now open in your browser
@@ -114,7 +115,7 @@ This is a quick checklist, if a new building is added this points should be fulf
### Assets
-For most assets I use Adobe Photoshop, you can find them in `assets/`.
+For most assets I use Adobe Photoshop, you can find them here.
You will need a Texture Packer license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
diff --git a/artwork/README.md b/artwork/README.md
deleted file mode 100644
index dab59a98..00000000
--- a/artwork/README.md
+++ /dev/null
@@ -1,3 +0,0 @@
-The artwork can be found here:
-
-https://github.com/tobspr/shapez.io-artwork