From 92102011e02d85b61236a3e6d27caf160e12febc Mon Sep 17 00:00:00 2001 From: Christopher-Robin Date: Fri, 9 Oct 2020 03:00:57 +1100 Subject: [PATCH] Changed ID's to avoid Collisions --- src/js/game/meta_building_registry.js | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/js/game/meta_building_registry.js b/src/js/game/meta_building_registry.js index 3816c043..c2884e87 100644 --- a/src/js/game/meta_building_registry.js +++ b/src/js/game/meta_building_registry.js @@ -123,10 +123,11 @@ export function initMetaBuildingRegistry() { registerBuildingVariant(54, MetaWireBuilding, enumWireVariant.second, 2); registerBuildingVariant(55, MetaWireBuilding, enumWireVariant.second, 3); - registerBuildingVariant(62, MetaWireBuilding, enumWireVariant.third, 0); - registerBuildingVariant(63, MetaWireBuilding, enumWireVariant.third, 1); - registerBuildingVariant(64, MetaWireBuilding, enumWireVariant.third, 2); - registerBuildingVariant(65, MetaWireBuilding, enumWireVariant.third, 3); + //TODO: CHANGE BEFORE RELEASE + registerBuildingVariant(10000002, MetaWireBuilding, enumWireVariant.third, 0); //Temporary ID to avoid id collisions in development. + registerBuildingVariant(10000003, MetaWireBuilding, enumWireVariant.third, 1); + registerBuildingVariant(10000004, MetaWireBuilding, enumWireVariant.third, 2); + registerBuildingVariant(10000005, MetaWireBuilding, enumWireVariant.third, 3); // Constant signal registerBuildingVariant(31, MetaConstantSignalBuilding);