From 8abe84b120db8d6e85117767689f7598d62d8fce Mon Sep 17 00:00:00 2001 From: tobspr Date: Tue, 19 May 2020 12:09:16 +0200 Subject: [PATCH] Update readme --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 5253b956..e0a6c392 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts ## Playing -You can already play it on https://beta.shapez.io +You can already play it on https://shapez.io ## Building @@ -36,7 +36,6 @@ The code within the engine is relatively clean with some code for the actual gam This project is based on ES5. Some es6 features are used but most of them are too slow, especially when polyfilled. For example, `.forEach` is only used within non-critical loops since its slower than a plain for loop. - ### Assets You will need a texture packer license in order to regenerate the atlas. If you don't have one but you want to contribute assets, let me know and I might compile it for you.