From 776001fcb96f6dfd53ef29cb4c259f4a34d43284 Mon Sep 17 00:00:00 2001 From: "Thomas (DJ1TJOO)" <44841260+DJ1TJOO@users.noreply.github.com> Date: Tue, 18 Jan 2022 20:14:01 +0100 Subject: [PATCH] Added link to create-shapezio-mod npm page Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod --- mod_examples/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mod_examples/README.md b/mod_examples/README.md index 1545a46b..c918a9ed 100644 --- a/mod_examples/README.md +++ b/mod_examples/README.md @@ -5,7 +5,7 @@ Currently there are two options to develop mods for shapez.io: 1. Writing single file mods, which doesn't require any additional tools and can be loaded directly in the game -2. Using the `create-shapezio-mod` package. This package is still in development but allows you to pack multiple files and images into a single mod file, so you don't have to base64 encode your images etc. +2. Using the [create-shapezio-mod](https://www.npmjs.com/package/create-shapezio-mod) package. This package is still in development but allows you to pack multiple files and images into a single mod file, so you don't have to base64 encode your images etc. Since the `create-shapezio-mod` package is still in development, the current recommended way is to write single file mods, which I'll explain now.