From 688664e928a3bd75637a9b47870b002f9b249aac Mon Sep 17 00:00:00 2001 From: Frode Austvik Date: Tue, 8 Dec 2020 03:23:29 +0100 Subject: [PATCH] Fix buffered field to always be a boolean If the slot definition doesn't set it (which is usually the case), the field would end up being undefined instead of false. --- src/js/game/components/item_ejector.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/js/game/components/item_ejector.js b/src/js/game/components/item_ejector.js index 7605fd1a..1c93898e 100644 --- a/src/js/game/components/item_ejector.js +++ b/src/js/game/components/item_ejector.js @@ -63,7 +63,7 @@ export class ItemEjectorComponent extends Component { direction: slot.direction, item: null, progress: 0, - buffered: slot.buffered, + buffered: !!slot.buffered, nextItem: null, cachedDestSlot: null, cachedTargetEntity: null,