From 512174ee93bc83f4c88b402fa0114e003b510927 Mon Sep 17 00:00:00 2001 From: Robert Ferree Date: Tue, 21 Jun 2022 00:01:42 -0600 Subject: [PATCH] fix the linting errors (#1451) --- src/js/core/background_resources_loader.js | 2 +- src/js/game/map_view.js | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/js/core/background_resources_loader.js b/src/js/core/background_resources_loader.js index 7d72614f..edface62 100644 --- a/src/js/core/background_resources_loader.js +++ b/src/js/core/background_resources_loader.js @@ -227,7 +227,7 @@ export class BackgroundResourcesLoader { const options = {}; const headers = xhr.getAllResponseHeaders(); - const contentType = headers.match(/^Content-Type\:\s*(.*?)$/im); + const contentType = headers.match(/^Content-Type:\s*(.*?)$/im); if (contentType && contentType[1]) { options.type = contentType[1].split(";")[0]; } diff --git a/src/js/game/map_view.js b/src/js/game/map_view.js index ab7d940a..a148bfdf 100644 --- a/src/js/game/map_view.js +++ b/src/js/game/map_view.js @@ -235,6 +235,7 @@ export class MapView extends BaseMap { let key = "regular"; // Disabled rn because it can be really annoying + // eslint-disable-next-line no-constant-condition if (this.root.hud.parts.buildingPlacer.currentMetaBuilding.get() && false) { key = "placing"; }