diff --git a/src/js/core/rectangle.js b/src/js/core/rectangle.js index 85fec31d..bf19a4ab 100644 --- a/src/js/core/rectangle.js +++ b/src/js/core/rectangle.js @@ -82,14 +82,11 @@ export class Rectangle { this.y = centerY - halfHeight; this.w = halfWidth * 2; this.h = halfHeight * 2; - // console.log("Assigned", this.x, this.y, this.w, this.h); } else { - // console.log("before", this.x, this.y, this.w, this.h); this.setLeft(Math_min(this.x, centerX - halfWidth)); this.setRight(Math_max(this.right(), centerX + halfWidth)); this.setTop(Math_min(this.y, centerY - halfHeight)); this.setBottom(Math_max(this.bottom(), centerY + halfHeight)); - // console.log("Extended", this.x, this.y, this.w, this.h); } } diff --git a/src/js/game/buildings/underground_belt.js b/src/js/game/buildings/underground_belt.js index 7830e5d8..93898074 100644 --- a/src/js/game/buildings/underground_belt.js +++ b/src/js/game/buildings/underground_belt.js @@ -114,7 +114,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding { // If we encounter an underground receiver on our way which is also faced in our direction, we don't accept that break; } - // console.log("GOT IT! rotation is", rotation, "and target is", staticComp.rotation); return { rotation: targetRotation, diff --git a/src/js/game/hud/parts/processing_overlay.js b/src/js/game/hud/parts/processing_overlay.js index a8debea9..3354966a 100644 --- a/src/js/game/hud/parts/processing_overlay.js +++ b/src/js/game/hud/parts/processing_overlay.js @@ -49,10 +49,6 @@ export class HUDProcessingOverlay extends BaseHUDPart { task(); return; } - // if (name) { - // console.warn("QUEUE", name); - // } - task.__name = name; this.tasks.push(task); } diff --git a/src/js/game/hud/parts/shop.js b/src/js/game/hud/parts/shop.js index 8ae85e4f..5b1cfff5 100644 --- a/src/js/game/hud/parts/shop.js +++ b/src/js/game/hud/parts/shop.js @@ -112,7 +112,6 @@ export class HUDShop extends BaseHUDPart { container.appendChild(pinButton); if (this.root.hud.parts.pinnedShapes.isShapePinned(shape)) { - console.log("ALREADY PINNED:", shape); pinButton.classList.add("alreadyPinned"); }