diff --git a/src/js/game/hud/parts/entity_debugger.js b/src/js/game/hud/parts/entity_debugger.js
index 640ad4d6..debd456d 100644
--- a/src/js/game/hud/parts/entity_debugger.js
+++ b/src/js/game/hud/parts/entity_debugger.js
@@ -94,11 +94,12 @@ export class HUDEntityDebugger extends BaseHUDPart {
`;
for (const property in val) {
- const isRoot = val[property] == this.root;
- const isRecursive = recursion.includes(val[property]);
-
- let hiddenValue = isRoot ? "" : null;
- if (isRecursive) {
+ let hiddenValue = null;
+ if (val[property] == this.root) {
+ hiddenValue = "";
+ } else if (val[property] instanceof Node) {
+ hiddenValue = `<${val[property].constructor.name}>`;
+ } else if (recursion.includes(val[property])) {
// Avoid recursion by not "expanding" object more than once
hiddenValue = "";
}