From 3f9229dc7cefed8b5a2e2b56f0db2d97423d716f Mon Sep 17 00:00:00 2001 From: EmeraldBlock Date: Thu, 3 Jun 2021 13:05:56 -0500 Subject: [PATCH] move staticEntities to relevant scope --- src/js/game/hud/parts/screenshot_exporter.js | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/js/game/hud/parts/screenshot_exporter.js b/src/js/game/hud/parts/screenshot_exporter.js index 16af2535..d4c03beb 100644 --- a/src/js/game/hud/parts/screenshot_exporter.js +++ b/src/js/game/hud/parts/screenshot_exporter.js @@ -142,13 +142,12 @@ export class HUDScreenshotExporter extends BaseHUDPart { doExport(resolution, overlay, wiresLayer, bounds) { logger.log("Starting export ..."); - // Find extends - const staticEntities = this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent); - if (!bounds) { + // Find extends + const staticEntities = this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent); + const minTile = new Vector(0, 0); const maxTile = new Vector(0, 0); - for (let i = 0; i < staticEntities.length; ++i) { const entityBounds = staticEntities[i].components.StaticMapEntity.getTileSpaceBounds(); minTile.x = Math.min(minTile.x, entityBounds.x);