diff --git a/translations/base-en.yaml b/translations/base-en.yaml index e2fe034c..ab54697b 100644 --- a/translations/base-en.yaml +++ b/translations/base-en.yaml @@ -669,59 +669,84 @@ settings: description: >- Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. + + + # DEBUG VALUES: debug_enableDebugSettings: - title: Debug / Enable Debug Settings + title: DEBUG / Enable Debug Settings description: >- Apply values below. If disabled, ignore values below. - debug_fastGameEnter: null - debug_noArtificialDelays: null + + # UI + debug_waitForImages: + title: UI / Wait For Images + description: >- + Actually wait for images to load. Game crashes otherwise. + debug_showChunkBorders: + title: UI / Show Chunk Borders + description: >- + Draw chunk rectangles. + debug_disableZoomLimits: + title: UI / Disable Zoom Limits + description: >- + Zoom however you wish. + debug_disableShortNumbers: + title: UI / Disable Short Numbers + description: >- + Numbers will always have full precision. + + # FEATURE + debug_fastGameEnter: + title: FEATURE / Fast Game Enter + description: >- + Load topmost save on page load. Disables main menu. debug_disableSavegameWrite: null + debug_disableUnlockDialog: null + debug_disableTutorialHints: null + debug_disableUpgradeNotification: null + debug_disableDynamicTickrate: + title: FEATURE / Disable Dynamic Tickrate + description: >- + Make the game run at 60 UPS even if it does not want. + + # ASSERT + debug_disableInternalCheckTile: + title: Assert / Disable CheckTile Asserts + description: >- + Speed ups the game at the cost of not checking obvious things. + debug_disableGetTileAsserts: + title: Assert / Disable GetTile Asserts + description: >- + Speed ups the game at the cost of not checking obvious things. + debug_disableBeltAsserts: + title: Assert / Disable Belt Asserts + description: >- + Speed ups the game at the cost of not checking obvious things. + + # CHEATS + debug_rewardsInstant: null + debug_allBuildingsUnlocked: null + debug_blueprintsNoCost: null + debug_upgradesNoCost: null + debug_instantBelts: null + debug_instantProcessors: null + debug_instantMiners: null + + # TEST + debug_noArtificialDelays: null debug_showEntityBounds: null debug_showAcceptorEjectors: null debug_disableMusic: null debug_doNotRenderStatics: null - debug_disableZoomLimits: null - debug_showChunkBorders: - title: Debug / Show Chunk Borders - description: >- - Draw chunk rectangles. - debug_rewardsInstant: null - debug_allBuildingsUnlocked: - title: Debug / Unlock All Buildings - description: >- - Unlocks all buildings. Works in both new and loaded games. - debug_upgradesNoCost: null - debug_disableUnlockDialog: null debug_disableLogicTicks: null debug_testClipping: null - debug_framePausesBetweenTicks: null debug_testTranslations: null - debug_enableEntityInspector: - title: Debug / Enable Entity Inspector - description: >- - Show information about hovered entity components. + debug_enableEntityInspector: null debug_testAds: null debug_disableMapOverview: null - debug_disableTutorialHints: null - debug_disableUpgradeNotification: null - debug_disableShortNumbers: null debug_disableBulkOperations: null - debug_disableDynamicTickrate: - title: Debug / Disable Dynamic Tickrate - description: >- - Make the game run at 60 UPS even if it does not want. - debug_disableInternalCheckTile: - title: Assert / Disable CheckTile Asserts - description: >- - Speed ups the game at the cost of not checking obvious things. - debug_disableGetTileAsserts: - title: Assert / Disable GetTile Asserts - description: >- - Speed ups the game at the cost of not checking obvious things. - debug_disableBeltAsserts: - title: Assert / Disable Belt Asserts - description: >- - Speed ups the game at the cost of not checking obvious things. + renderForTrailer: null + keybindings: title: Keybindings