diff --git a/src/js/game/systems/item_ejector.js b/src/js/game/systems/item_ejector.js index 858a1fba..bfcf2146 100644 --- a/src/js/game/systems/item_ejector.js +++ b/src/js/game/systems/item_ejector.js @@ -181,7 +181,9 @@ export class ItemEjectorSystem extends GameSystemWithFilter { } // Check if we are still in the process of ejecting, can't proceed then - if (slot.progress < maxProgress) continue; + if (slot.progress < maxProgress) { + continue; + } const extraProgress = slot.progress - maxProgress;