From 09d84a714d3128240ee4201f0c46ccc16575137c Mon Sep 17 00:00:00 2001 From: DJ1TJOO Date: Tue, 16 Mar 2021 18:22:43 +0100 Subject: [PATCH] Removed reset button from achievement state Root is not accessible there --- src/js/states/achievements.js | 63 ----------------------------------- 1 file changed, 63 deletions(-) diff --git a/src/js/states/achievements.js b/src/js/states/achievements.js index 07813332..fe7b8198 100644 --- a/src/js/states/achievements.js +++ b/src/js/states/achievements.js @@ -20,53 +20,6 @@ export class AchievementsState extends TextualGameState { ]); this.contentDiv = makeDiv(this.parent, null, ["content"]); - this.resetElement = {}; - - // Wrapper - this.resetElement.elem = makeDiv(this.contentDiv, null, ["achievement", "reset", "unlocked"]); - - // Icon - this.resetElement.icon = makeDiv(this.resetElement.elem, null, ["icon"]); - this.resetElement.icon.setAttribute("data-icon", "achievements/reset.png"); - - // Info - this.resetElement.info = makeDiv(this.resetElement.elem, null, ["info"]); - - // Title - this.resetElement.title = makeDiv( - this.resetElement.info, - null, - ["title"], - T.achievements.reset.title - ); - - // Description - this.resetElement.description = makeDiv( - this.resetElement.info, - null, - ["description"], - T.achievements.reset.description - ); - - // Reset button - this.resetElement.resetButton = document.createElement("button"); - this.resetElement.resetButton.classList.add("reset", "styledButton"); - this.resetElement.resetButton.innerText = T.ingame.achievements.buttonReset; - this.resetElement.elem.appendChild(this.resetElement.resetButton); - this.trackClicks(this.resetElement.resetButton, () => { - const signals = this.dialogs.showWarning( - T.dialogs.resetAchievements.title, - T.dialogs.resetAchievements.description, - ["cancel:bad:escape", "ok:good:enter"] - ); - signals.ok.add(() => { - for (const achievementKey in ACHIEVEMENTS) { - if (!this.app.achievementProvider.collection.map.has(achievementKey)) - this.app.achievementProvider.collection.lock(ACHIEVEMENTS[achievementKey]); - } - }); - }); - this.achievementToElements = {}; // ACHIEVEMENTS @@ -94,16 +47,6 @@ export class AchievementsState extends TextualGameState { T.achievements[achievementKey].description ); - // Reset button - handle.resetButton = document.createElement("button"); - handle.resetButton.classList.add("reset", "styledButton"); - handle.resetButton.innerText = T.ingame.achievements.buttonReset; - handle.elem.appendChild(handle.resetButton); - - this.trackClicks(handle.resetButton, () => { - this.app.achievementProvider.collection.lock(ACHIEVEMENTS[achievementKey]); - }); - // Assign handle this.achievementToElements[achievementKey] = handle; } @@ -161,11 +104,5 @@ export class AchievementsState extends TextualGameState { "", hidden + "" ); - - if (unlocked > 0) { - if (!this.resetElement.elem.classList.contains("unlocked")) - this.resetElement.elem.classList.add("unlocked"); - } else if (this.resetElement.elem.classList.contains("unlocked")) - this.resetElement.elem.classList.remove("unlocked"); } }