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tobspr_shapez.io/src/js/game/components/wired_pins.js

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import { enumDirection, Vector } from "../../core/vector";
import { BaseItem } from "../base_item";
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import { Component } from "../component";
/** @enum {string} */
export const enumPinSlotType = {
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logicalEjector: "logicalEjector",
logicalAcceptor: "logicalAcceptor",
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};
/** @typedef {{
* pos: Vector,
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* type: enumPinSlotType,
* direction: enumDirection
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* }} WirePinSlotDefinition */
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType,
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* direction: enumDirection,
* value: BaseItem
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* }} WirePinSlot */
export class WiredPinsComponent extends Component {
static getId() {
return "WiredPins";
}
/**
*
* @param {object} param0
* @param {Array<WirePinSlotDefinition>} param0.slots
*/
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constructor({ slots = [] }) {
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super();
this.setSlots(slots);
}
duplicateWithoutContents() {
const slots = [];
for (let i = 0; i < this.slots.length; ++i) {
const slot = this.slots[i];
slots.push({
pos: slot.pos.copy(),
type: slot.type,
direction: slot.direction,
});
}
return new WiredPinsComponent({ slots });
}
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/**
* Sets the slots of this building
* @param {Array<WirePinSlotDefinition>} slots
*/
setSlots(slots) {
/** @type {Array<WirePinSlot>} */
this.slots = [];
for (let i = 0; i < slots.length; ++i) {
const slotData = slots[i];
this.slots.push({
pos: slotData.pos,
type: slotData.type,
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direction: slotData.direction,
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value: null,
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});
}
}
}