# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the Discord and I will setup
# the basic structure so the game also detects it.
#
---
steamPage:
# This is the short text appearing on the steam page
shortText:shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
discordLink:Official Discord - Chat with me!
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
[b]Standalone Advantages[/b]
[list]
[*]Dark Mode
[*]Unlimited Waypoints
[*]Unlimited Savegames
[*]Additional settings
[*] Coming soon:Wires & Energy! Aiming for (roughly) end of July 2020.
[*] Coming soon:More Levels
[*]Allows me to further develop shapez.io ❤️
[/list]
[b]Future Updates[/b]
I am updating the game often and trying to push an update at least once every week!
[list]
[*]Different maps and challenges (e.g. maps with obstacles)
[*]Puzzles (Deliver the requested shape with a restricted area / set of buildings)
[*]A story mode where buildings have a cost
[*]Configurable map generator (Configure resource/shape size/density, seed and more)
[*]Additional types of shapes
[*]Performance improvements (The game already runs pretty well!)
[*]And much more!
[/list]
[b]This game is open source![/b]
Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
Be sure to check out my trello board for the full roadmap!
You need to restart the game to apply the settings.
editKeybinding:
title:Change Keybinding
desc:Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title:Reset keybindings
desc:This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title:Keybindings reset
desc:The keybindings have been reset to their respective defaults!
featureRestriction:
title:Demo Version
desc:You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
oneSavegameLimit:
title:Limited savegames
desc:You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
updateSummary:
title:New update!
desc:>-
Here are the changes since you last played:
upgradesIntroduction:
title:Unlock Upgrades
desc:>-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title:Confirm delete
desc:>-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutConfirm:
title:Confirm cut
desc:>-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title:Confirm cut
desc:>-
You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title:Not unlocked yet
desc:>-
Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title:Useful keybindings
desc:>-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag:Select an area.<br>
<code class='keybinding'>SHIFT</code>:Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>:Invert orientation of placed belts.<br>
createMarker:
title:New Marker
titleEdit:Edit Marker
desc:Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
markerDemoLimit:
desc:You can only create two custom markers in the demo. Get the standalone for unlimited markers!
exportScreenshotWarning:
title:Export screenshot
desc:You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
renameSavegame:
title:Rename Savegame
desc:You can rename your savegame here.
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap:Move
selectBuildings:Select area
stopPlacement:Stop placement
rotateBuilding:Rotate building
placeMultiple:Place multiple
reverseOrientation:Reverse orientation
disableAutoOrientation:Disable auto-orientation
toggleHud:Toggle HUD
placeBuilding:Place building
createMarker:Create marker
delete:Delete
pasteLastBlueprint:Paste last blueprint
lockBeltDirection:Enable belt planner
plannerSwitchSide:Flip planner side
cutSelection:Cut
copySelection:Copy
clearSelection:Clear selection
pipette:Pipette
switchLayers:Switch layers
# Names of the colors, used for the color blind mode
colors:
red:Red
green:Green
blue:Blue
yellow:Yellow
purple:Magenta
cyan:Cyan
white:White
black:Black
uncolored:Gray
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants:Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel:>-
Hotkey:<key>
infoTexts:
speed:Speed
range:Range
storage:Storage
oneItemPerSecond:1item / second
itemsPerSecond:<x> items / s
itemsPerSecondDouble:(x2)
tiles:<x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle:Level <level>
completed:Completed
unlockText:Unlocked <reward>!
buttonNextLevel:Next Level
# Notifications on the lower right
notifications:
newUpgrade:A new upgrade is available!
gameSaved:Your game has been saved.
# The "Upgrades" window
shop:
title:Upgrades
buttonUnlock:Upgrade
# Gets replaced to e.g. "Tier IX"
tier:Tier <x>
# The roman number for each tier
tierLabels:[I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel:MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title:Statistics
dataSources:
stored:
title:Stored
description:Displaying amount of stored shapes in your central building.
produced:
title:Produced
description:Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title:Delivered
description:Displaying shapes which are delivered to your central building.
noShapesProduced:Noshapes have been produced so far.
description:Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification:Marker has been created.
# Shape viewer
shapeViewer:
title:Layers
empty:Empty
copyKey:Copy Key
# Interactive tutorial
interactiveTutorial:
title:Tutorial
hints:
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
description:Transports items, hold and drag to place multiple.
# Internal name for the Extractor
miner:
default:
name:&minerExtractor
description:Place over a shape or color to extract it.
chainable:
name:Extractor (Chain)
description:Place over a shape or color to extract it. Can be chained.
# Internal name for the Tunnel
underground_belt:
default:
name:&underground_beltTunnel
description:Allows you to tunnel resources under buildings and belts.
tier2:
name:Tunnel Tier II
description:Allows you to tunnel resources under buildings and belts.
# Internal name for the Balancer
splitter:
default:
name:&splitterBalancer
description:Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name:Merger (compact)
description:Merges two conveyor belts into one.
compact-inverse:
name:Merger (compact)
description:Merges two conveyor belts into one.
compact-merge:
name:Splitter (compact)
description:Splits one conveyor belt into two.
compact-merge-inverse:
name:Splitter (compact)
description:Splits one conveyor belt into two.
cutter:
default:
name:&cutterCutter
description:Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name:Cutter (Quad)
description:Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
rotater:
default:
name:&rotaterRotate
description:Rotates shapes clockwise by 90 degrees.
ccw:
name:Rotate (CCW)
description:Rotates shapes counter-clockwise by 90 degrees.
description:Only allows through items which match exactly the provided shape / color. If you put in a boolean 1, it allows everything through, if you put in a 0 it will allow nothing through.
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title:Cutting Shapes
desc:You just unlocked the <strong>cutter</strong> - it cuts shapes in half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I have given you the trash can, which destroys everything you put into it!
reward_rotater:
title:Rotating
desc:The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title:Painting
desc:>-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
reward_mixer:
title:Color Mixing
desc:The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title:Combiner
desc:You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title:Splitter/Merger
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title:Tunnel
desc:The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
reward_rotater_ccw:
title:CCW Rotating
desc:You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable:
title:Chaining Extractor
desc:You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title:Tunnel Tier II
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title:Compact Balancer
desc:>-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
reward_cutter_quad:
title:Quad Cutting
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title:Double Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title:Quad Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
reward_storage:
title:Storage Buffer
desc:You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
reward_freeplay:
title:Freeplay
desc:You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title:Blueprints
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title:Next level
desc:>-
Congratulations! By the way, more content is planned for the standalone!
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small:Super small
small:Small
regular:Regular
large:Large
huge:Huge
autosaveInterval:
title:Autosave Interval
description:>-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute:1Minute
two_minutes:2Minutes
five_minutes:5Minutes
ten_minutes:10Minutes
twenty_minutes:20Minutes
disabled:Disabled
scrollWheelSensitivity:
title:Zoom sensitivity
description:>-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be exact.
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title:Hints & Tutorials
description:>-
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
enableTunnelSmartplace:
title:Smart Tunnels
description:>-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
vignette:
title:Vignette
description:>-
Enables the vignette, which darkens the screen corners and makes text easier to read.
rotationByBuilding:
title:Rotation by building type
description:>-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title:Compact Building Infos
description:>-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title:Disable Cut/Delete Warnings
description:>-
Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
lowQualityMapResources:
title:Low Quality Map Resources
description:>-
Simplifies the rendering of resources on the map when zoomed in to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
title:Disable Grid
description:>-
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title:Clear Cursor on Right Click
description:>-
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building.
lowQualityTextures:
title:Low quality textures (Ugly)
description:>-
Uses low quality textures to save performance. This will make the game look very ugly!
displayChunkBorders:
title:Display Chunk Borders
description:>-
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
enableMousePan:
title:Enable Mouse Pan
description:>-
Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting.
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.