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#ingame_HUD_Waypoints_Hint {
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position: absolute;
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@include S(right, 10px);
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@include S(bottom, 10px);
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display: flex;
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flex-direction: column;
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@include PlainText;
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@include S(width, 150px);
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background: $ingameHudBg;
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@include S(padding, 7px);
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color: #eee;
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@include S(border-radius, $globalBorderRadius);
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.desc {
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@include SuperSmallText;
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color: #babcbf;
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.keybinding {
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position: relative;
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}
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strong {
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color: #fff;
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}
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}
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}
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#ingame_HUD_Waypoints {
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position: absolute;
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@include S(right, 10px);
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@include S(top, 45px);
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display: flex;
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flex-direction: column;
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@include DarkThemeInvert();
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max-height: 50vh;
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overflow-x: hidden;
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overflow-y: auto;
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pointer-events: all;
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@include S(padding-right, 5px);
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@include S(padding-bottom, 5px);
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@include S(padding-top, 5px);
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// Scrollbar
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&::-webkit-scrollbar {
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@include S(width, 2px);
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@include S(height, 6px);
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}
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.waypoint {
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@include SuperSmallText;
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pointer-events: all;
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cursor: pointer;
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color: #333438;
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@include S(padding-left, 11px);
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display: grid;
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grid-template-columns: 1fr auto;
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align-items: center;
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& {
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/* @load-async */
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background: uiResource("icons/waypoint.png") left 50% / #{D(8px)} no-repeat;
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}
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&.layer--wires {
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/* @load-async */
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background-image: uiResource("icons/waypoint_wires.png");
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}
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opacity: 0.7;
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@include S(margin-bottom, 1px);
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font-weight: bold;
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&:hover {
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opacity: 0.8;
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}
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.editButton {
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@include S(width, 10px);
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@include S(height, 10px);
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@include S(margin-left, 4px);
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& {
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/* @load-async */
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background: uiResource("icons/edit_key.png") center center / 70% no-repeat;
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}
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pointer-events: all;
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cursor: pointer;
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position: relative;
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@include IncreasedClickArea(2px);
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transition: transform 0.04s ease-in-out;
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&:hover {
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transform: scale(1.5);
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}
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}
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&.hub {
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// Transform because there is a canvas before
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@include S(margin-left, -2px);
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grid-template-columns: auto 1fr;
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background: none !important;
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@include S(padding-left, 0);
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canvas {
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@include S(width, 12px);
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@include S(height, 12px);
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@include S(margin-right, 1px);
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}
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}
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&.shapeIcon {
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canvas {
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@include S(width, 15px);
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@include S(height, 15px);
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pointer-events: none;
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// Double invert, to make sure it has the right color
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@include DarkThemeInvert();
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}
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}
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}
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}
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