shortText:shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
Be sure to check out my trello board for the full roadmap!
desc:Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants:Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel:>-
Hotkey:<key>
infoTexts:
speed:Speed
range:Range
storage:Storage
oneItemPerSecond:1item / second
itemsPerSecond:<x> items / s
itemsPerSecondDouble:(x2)
tiles:<x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle:Level <level>
completed:Completed
unlockText:Unlocked <reward>!
buttonNextLevel:Next Level
# Notifications on the lower right
notifications:
newUpgrade:A new upgrade is available!
gameSaved:Your game has been saved.
# The "Upgrades" window
shop:
title:Upgrades
buttonUnlock:Upgrade
# Gets replaced to e.g. "Tier IX"
tier:Tier <x>
# The roman number for each tier
tierLabels:[I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel:MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title:Statistics
dataSources:
stored:
title:Stored
description:Displaying amount of stored shapes in your central building.
produced:
title:Produced
description:Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title:Delivered
description:Displaying shapes which are delivered to your central building.
noShapesProduced:Noshapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute:<shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime:Playtime
buildingsPlaced:Buildings
beltsPlaced:Belts
buttons:
continue:Continue
settings:Settings
menu:Return to menu
# Bottom left tutorial hints
tutorialHints:
title:Need help?
showHint:Show hint
hideHint:Close
# When placing a blueprint
blueprintPlacer:
cost:Cost
# Map markers
waypoints:
waypoints:Markers
hub:HUB
description:Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification:Marker has been created.
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
# All shop upgrades
shopUpgrades:
belt:
name:Belts, Distributor & Tunnels
description:Speed x<currentMult> → x<newMult>
miner:
name:Extraction
description:Speed x<currentMult> → x<newMult>
processors:
name:Cutting, Rotating & Stacking
description:Speed x<currentMult> → x<newMult>
painting:
name:Mixing & Painting
description:Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver:Deliver
toUnlock:to unlock
levelShortcut:LVL
belt:
default:
name:&beltConveyor Belt
description:Transports items, hold and drag to place multiple.
description:Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title:Cutting Shapes
desc:You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title:Rotating
desc:The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
desc:The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title:Combiner
desc:You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title:Splitter/Merger
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title:Tunnel
desc:The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
desc:You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
desc:You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title:Tunnel Tier II
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title:Double Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
desc:You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title:Blueprints
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title:Next level
desc:>-
Congratulations! By the way, more content is planned for the standalone!
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title:Mute Sounds
description:>-
If enabled, mutes all sound effects.
musicMuted:
title:Mute Music
description:>-
If enabled, mutes all music.
theme:
title:Game theme
description:>-
Choose the game theme (light / dark).
themes:
dark:Dark
light:Light
refreshRate:
title:Simulation Target
description:>-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title:Multiplace
description:>-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.