shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
Be sure to check out my trello board for the full roadmap!
desc:Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
description:Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification:Marker has been created.
# Interactive tutorial
interactiveTutorial:
title:Tutorial
hints:
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
description:Transports items, hold and drag to place multiple.
miner:# Internal name for the Extractor
default:
name:&minerExtractor
description:Place over a shape or color to extract it.
chainable:
name:Extractor (Chain)
description:Place over a shape or color to extract it. Can be chained.
underground_belt:# Internal name for the Tunnel
default:
name:&underground_beltTunnel
description:Allows to tunnel resources under buildings and belts.
tier2:
name:Tunnel Tier II
description:Allows to tunnel resources under buildings and belts.
splitter:# Internal name for the Balancer
default:
name:&splitterBalancer
description:Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name:Merger (compact)
description:Merges two conveyor belts into one.
compact-inverse:
name:Merger (compact)
description:Merges two conveyor belts into one.
cutter:
default:
name:&cutterCutter
description:Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name:Cutter (Quad)
description:Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
default:
name:&rotaterRotate
description:Rotates shapes clockwise by 90 degrees.
ccw:
name:Rotate (CCW)
description:Rotates shapes counter clockwise by 90 degrees.
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title:Cutting Shapes
desc:You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title:Rotating
desc:The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are colorblind, there is a <strong>color blind mode</strong> in the settings!
desc:The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title:Combiner
desc:You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title:Splitter/Merger
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title:Tunnel
desc:The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
reward_rotater_ccw:
title:CCW Rotating
desc:You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title:Chaining Extractor
desc:You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title:Tunnel Tier II
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title:Compact Balancer
desc:>-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
reward_cutter_quad:
title:Quad Cutting
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title:Double Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title:Quad Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
reward_storage:
title:Storage Buffer
desc:You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay:
title:Freeplay
desc:You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title:Blueprints
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title:Next level
desc:>-
Congratulations! By the way, more content is planned for the standalone!
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title:Multiplace
description:>-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title:Hints & Tutorials
description:>-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.