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tobspr_shapez.io/src/js/game/systems/item_processor.js

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import { globalConfig } from "../../core/config";
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import { BaseItem } from "../base_item";
import { enumColors, enumColorMixingResults } from "../colors";
import { enumItemProcessorTypes, ItemProcessorComponent, enumItemProcessorRequirements } from "../components/item_processor";
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import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeItem } from "../items/shape_item";
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export class ItemProcessorSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [ItemProcessorComponent]);
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const processorComp = entity.components.ItemProcessor;
const ejectorComp = entity.components.ItemEjector;
// First of all, process the current recipe
processorComp.secondsUntilEject = Math.max(
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0,
processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
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);
if (G_IS_DEV && globalConfig.debug.instantProcessors) {
processorComp.secondsUntilEject = 0;
}
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// Check if we have any finished items we can eject
if (
processorComp.secondsUntilEject === 0 && // it was processed in time
processorComp.itemsToEject.length > 0 // we have some items left to eject
) {
for (let itemIndex = 0; itemIndex < processorComp.itemsToEject.length; ++itemIndex) {
const { item, requiredSlot, preferredSlot } = processorComp.itemsToEject[itemIndex];
let slot = null;
if (requiredSlot !== null && requiredSlot !== undefined) {
// We have a slot override, check if that is free
if (ejectorComp.canEjectOnSlot(requiredSlot)) {
slot = requiredSlot;
}
} else if (preferredSlot !== null && preferredSlot !== undefined) {
// We have a slot preference, try using it but otherwise use a free slot
if (ejectorComp.canEjectOnSlot(preferredSlot)) {
slot = preferredSlot;
} else {
slot = ejectorComp.getFirstFreeSlot();
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}
} else {
// We can eject on any slot
slot = ejectorComp.getFirstFreeSlot();
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}
if (slot !== null) {
// Alright, we can actually eject
if (!ejectorComp.tryEject(slot, item)) {
assert(false, "Failed to eject");
} else {
processorComp.itemsToEject.splice(itemIndex, 1);
itemIndex -= 1;
}
}
}
}
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// Check if we have an empty queue and can start a new charge
if (processorComp.itemsToEject.length === 0) {
if (entity.components.ItemProcessor.processingRequirement) {
if (this.canProcess(entity)) {
this.startNewCharge(entity);
}
} else if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
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this.startNewCharge(entity);
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}
}
}
}
/**
* Checks whether it's possible to process something
* @param {Entity} entity
*/
canProcess(entity) {
switch (entity.components.ItemProcessor.processingRequirement) {
case enumItemProcessorRequirements.painterQuad: {
// For quad-painter, pins match slots
// boolean true means "disable input"
// a color means "disable if not matched"
const processorComp = entity.components.ItemProcessor;
const pinsComp = entity.components.WiredPins;
/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
const itemsBySlot = {};
for (let i = 0; i < processorComp.inputSlots.length; ++i) {
itemsBySlot[processorComp.inputSlots[i].sourceSlot] = processorComp.inputSlots[i];
}
// first slot is the shape
if (!itemsBySlot[0]) return false;
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
// Here we check just basic things`
// Stop processing if anything except TRUE is
// set and there is no item.
for (let i = 0; i < 4; ++i) {
const netValue = pinsComp.slots[i].linkedNetwork ?
pinsComp.slots[i].linkedNetwork.currentValue :
null;
const currentItem = itemsBySlot[i + 1];
if ((netValue == null || !netValue.equals(BOOL_TRUE_SINGLETON)) && currentItem == null) {
let quadCount = 0;
for (let j = 0; j < 4; ++j) {
const layer = shapeItem.definition.layers[j];
if (layer && layer[i]) {
quadCount++;
}
}
if (quadCount > 0) {
return false;
}
}
}
return true;
}
default:
assertAlways(
false,
"Unknown requirement for " + entity.components.ItemProcessor.processingRequirement
);
}
}
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/**
* Starts a new charge for the entity
* @param {Entity} entity
*/
startNewCharge(entity) {
const processorComp = entity.components.ItemProcessor;
// First, take items
const items = processorComp.inputSlots;
processorComp.inputSlots = [];
/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
const itemsBySlot = {};
for (let i = 0; i < items.length; ++i) {
itemsBySlot[items[i].sourceSlot] = items[i];
}
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const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
processorComp.secondsUntilEject = 1 / baseSpeed;
/** @type {Array<{item: BaseItem, requiredSlot?: number, preferredSlot?: number}>} */
const outItems = [];
// Whether to track the production towards the analytics
let trackProduction = true;
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// DO SOME MAGIC
switch (processorComp.type) {
// SPLITTER
case enumItemProcessorTypes.splitterWires:
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case enumItemProcessorTypes.splitter: {
trackProduction = false;
const availableSlots = entity.components.ItemEjector.slots.length;
let nextSlot = processorComp.nextOutputSlot++ % availableSlots;
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for (let i = 0; i < items.length; ++i) {
outItems.push({
item: items[i].item,
preferredSlot: (nextSlot + i) % availableSlots,
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});
}
break;
}
// CUTTER
case enumItemProcessorTypes.cutter: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
const inputDefinition = inputItem.definition;
const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutHalf(inputDefinition);
for (let i = 0; i < cutDefinitions.length; ++i) {
const definition = cutDefinitions[i];
if (!definition.isEntirelyEmpty()) {
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
requiredSlot: i,
});
}
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}
break;
}
// CUTTER (Quad)
case enumItemProcessorTypes.cutterQuad: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
const inputDefinition = inputItem.definition;
const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutQuad(inputDefinition);
for (let i = 0; i < cutDefinitions.length; ++i) {
const definition = cutDefinitions[i];
if (!definition.isEntirelyEmpty()) {
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
requiredSlot: i,
});
}
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}
break;
}
// ROTATER
case enumItemProcessorTypes.rotater: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCW(inputDefinition);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
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});
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break;
}
// ROTATER (CCW)
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case enumItemProcessorTypes.rotaterCCW: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition;
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCCW(inputDefinition);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
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});
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break;
}
// ROTATER (FL)
case enumItemProcessorTypes.rotaterFL: {
const inputItem = /** @type {ShapeItem} */ (items[0].item);
assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
const inputDefinition = inputItem.definition;
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateFL(inputDefinition);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
});
break;
}
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// STACKER
case enumItemProcessorTypes.stacker: {
const lowerItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const upperItem = /** @type {ShapeItem} */ (itemsBySlot[1].item);
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assert(lowerItem instanceof ShapeItem, "Input for lower stack is not a shape");
assert(upperItem instanceof ShapeItem, "Input for upper stack is not a shape");
const stackedDefinition = this.root.shapeDefinitionMgr.shapeActionStack(
lowerItem.definition,
upperItem.definition
);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(stackedDefinition),
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});
break;
}
// TRASH
case enumItemProcessorTypes.trash: {
// Well this one is easy .. simply do nothing with the item
break;
}
// MIXER
case enumItemProcessorTypes.mixer: {
// Find both colors and combine them
const item1 = /** @type {ColorItem} */ (items[0].item);
const item2 = /** @type {ColorItem} */ (items[1].item);
assert(item1 instanceof ColorItem, "Input for color mixer is not a color");
assert(item2 instanceof ColorItem, "Input for color mixer is not a color");
const color1 = item1.color;
const color2 = item2.color;
// Try finding mixer color, and if we can't mix it we simply return the same color
const mixedColor = enumColorMixingResults[color1][color2];
let resultColor = color1;
if (mixedColor) {
resultColor = mixedColor;
}
outItems.push({
item: COLOR_ITEM_SINGLETONS[resultColor],
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});
break;
}
// PAINTER
case enumItemProcessorTypes.painter: {
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const colorItem = /** @type {ColorItem} */ (itemsBySlot[1].item);
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const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem.definition,
colorItem.color
);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
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});
break;
}
// PAINTER (DOUBLE)
case enumItemProcessorTypes.painterDouble: {
const shapeItem1 = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const shapeItem2 = /** @type {ShapeItem} */ (itemsBySlot[1].item);
const colorItem = /** @type {ColorItem} */ (itemsBySlot[2].item);
assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
assert(shapeItem2 instanceof ShapeItem, "Input for painter is not a shape");
assert(colorItem instanceof ColorItem, "Input for painter is not a color");
const colorizedDefinition1 = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem1.definition,
colorItem.color
);
const colorizedDefinition2 = this.root.shapeDefinitionMgr.shapeActionPaintWith(
shapeItem2.definition,
colorItem.color
);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition1),
});
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition2),
});
break;
}
// PAINTER (QUAD)
case enumItemProcessorTypes.painterQuad: {
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape");
/** @type {Array<ColorItem>} */
const colorItems = [].fill(null, 0, 4);
for (let i = 0; i < 4; ++i) {
if (itemsBySlot[i + 1]) {
colorItems[i] = /** @type {ColorItem} */ (itemsBySlot[i + 1].item);
assert(colorItems[i] instanceof ColorItem, "Input for painter is not a color");
}
}
const pinValues = entity.components.WiredPins.slots
.map(slot => slot.linkedNetwork ? slot.linkedNetwork.currentValue : BOOL_FALSE_SINGLETON);
// @todo cleanup
const colorTL = colorItems[0];
const colorTR = colorItems[1];
const colorBR = colorItems[2];
const colorBL = colorItems[3];
/** @type {Array<boolean>} */
let skipped = [];
for (let i = 0; i < 4; ++i) {
skipped[i] = pinValues[i] ? pinValues[i].equals(BOOL_TRUE_SINGLETON) : false;
}
for (let i = 0; i < 4; ++i) {
if (colorItems[i] == null) {
skipped[i] = false; // make sure we never insert null item back
} else if (pinValues[i] instanceof ColorItem) {
// if pin value is a color, skip anything except that color
// but still require any color, because it would not work on
// slow factories.
if (!colorItems[i].equals(pinValues[i])) {
skipped[i] = true;
}
}
}
const toColor = [
(!skipped[0] && colorTL) ? colorTL.color : null,
(!skipped[1] && colorTR) ? colorTR.color : null,
(!skipped[2] && colorBR) ? colorBR.color : null,
(!skipped[3] && colorBL) ? colorBL.color : null,
];
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith4Colors(
shapeItem.definition,
/** @type {[enumColors, enumColors, enumColors, enumColors]} */(toColor)
);
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
});
break;
}
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// FILTER
case enumItemProcessorTypes.filter: {
// TODO
trackProduction = false;
const item = itemsBySlot[0].item;
const network = entity.components.WiredPins.slots[0].linkedNetwork;
if (!network || !network.currentValue) {
outItems.push({
item,
requiredSlot: 1,
});
break;
}
const value = network.currentValue;
if (value.equals(BOOL_TRUE_SINGLETON) || value.equals(item)) {
outItems.push({
item,
requiredSlot: 0,
});
} else {
outItems.push({
item,
requiredSlot: 1,
});
}
break;
}
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// HUB
case enumItemProcessorTypes.hub: {
trackProduction = false;
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const hubComponent = entity.components.Hub;
assert(hubComponent, "Hub item processor has no hub component");
for (let i = 0; i < items.length; ++i) {
const item = /** @type {ShapeItem} */ (items[i].item);
this.root.hubGoals.handleDefinitionDelivered(item.definition);
}
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break;
}
default:
assertAlways(false, "Unkown item processor type: " + processorComp.type);
}
// Track produced items
if (trackProduction) {
for (let i = 0; i < outItems.length; ++i) {
this.root.signals.itemProduced.dispatch(outItems[i].item);
}
}
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processorComp.itemsToEject = outItems;
}
}