|
|
|
// Globals defined by webpack
|
|
|
|
|
|
|
|
declare const G_IS_DEV: boolean;
|
|
|
|
declare function assert(condition: boolean | object | string, ...errorMessage: string[]): void;
|
|
|
|
declare function assertAlways(condition: boolean | object | string, ...errorMessage: string[]): void;
|
|
|
|
|
|
|
|
declare const abstract: void;
|
|
|
|
|
|
|
|
declare const G_APP_ENVIRONMENT: string;
|
|
|
|
declare const G_HAVE_ASSERT: boolean;
|
|
|
|
declare const G_BUILD_TIME: number;
|
|
|
|
declare const G_IS_STANDALONE: boolean;
|
|
|
|
declare const G_IS_BROWSER: boolean;
|
|
|
|
declare const G_IS_MOBILE_APP: boolean;
|
|
|
|
|
|
|
|
declare const G_BUILD_COMMIT_HASH: string;
|
|
|
|
declare const G_TRACKING_ENDPOINT: string;
|
|
|
|
declare const G_BUILD_VERSION: string;
|
|
|
|
declare const G_ALL_UI_IMAGES: Array<string>;
|
|
|
|
declare const G_IS_RELEASE: boolean;
|
|
|
|
|
|
|
|
declare const G_CHINA_VERSION: boolean;
|
|
|
|
declare const G_WEGAME_VERSION: boolean;
|
|
|
|
|
|
|
|
// Polyfills
|
|
|
|
declare interface String {
|
|
|
|
replaceAll(search: string, replacement: string): string;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface CanvasRenderingContext2D {
|
|
|
|
beginRoundedRect(x: number, y: number, w: number, h: number, r: number): void;
|
|
|
|
beginCircle(x: number, y: number, r: number): void;
|
|
|
|
|
|
|
|
msImageSmoothingEnabled: boolean;
|
|
|
|
mozImageSmoothingEnabled: boolean;
|
|
|
|
webkitImageSmoothingEnabled: boolean;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Just for compatibility with the shared code
|
|
|
|
declare interface Logger {
|
|
|
|
log(...args);
|
|
|
|
warn(...args);
|
|
|
|
info(...args);
|
|
|
|
error(...args);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Cordova
|
|
|
|
declare interface Device {
|
|
|
|
uuid: string;
|
|
|
|
platform: string;
|
|
|
|
available: boolean;
|
|
|
|
version: string;
|
|
|
|
cordova: string;
|
|
|
|
model: string;
|
|
|
|
manufacturer: string;
|
|
|
|
isVirtual: boolean;
|
|
|
|
serial: string;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface MobileAccessibility {
|
|
|
|
usePreferredTextZoom(boolean);
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface Window {
|
|
|
|
// Cordova
|
|
|
|
device: Device;
|
|
|
|
StatusBar: any;
|
|
|
|
AndroidFullScreen: any;
|
|
|
|
AndroidNotch: any;
|
|
|
|
plugins: any;
|
|
|
|
|
|
|
|
// Adinplay
|
|
|
|
aiptag: any;
|
|
|
|
adPlayer: any;
|
|
|
|
aipPlayer: any;
|
|
|
|
MobileAccessibility: MobileAccessibility;
|
|
|
|
LocalFileSystem: any;
|
|
|
|
|
|
|
|
// Debugging
|
|
|
|
activeClickDetectors: Array<any>;
|
|
|
|
|
|
|
|
// Experimental/Newer apis
|
|
|
|
FontFace: any;
|
|
|
|
TouchEvent: undefined | TouchEvent;
|
|
|
|
|
|
|
|
// Thirdparty
|
|
|
|
XPayStationWidget: any;
|
|
|
|
Sentry: any;
|
|
|
|
LogRocket: any;
|
|
|
|
grecaptcha: any;
|
|
|
|
gtag: any;
|
|
|
|
cpmstarAPI: any;
|
|
|
|
|
|
|
|
// Mods
|
|
|
|
registerMod: any;
|
|
|
|
anyModLoaded: any;
|
|
|
|
|
|
|
|
webkitRequestAnimationFrame();
|
|
|
|
|
|
|
|
assert(condition: boolean, failureMessage: string);
|
|
|
|
|
|
|
|
coreThreadLoadedCb();
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface Navigator {
|
|
|
|
app: any;
|
|
|
|
device: any;
|
|
|
|
splashscreen: any;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FontFace
|
|
|
|
declare interface Document {
|
|
|
|
fonts: any;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Webpack
|
|
|
|
declare interface WebpackContext {
|
|
|
|
keys(): Array<string>;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface NodeRequire {
|
|
|
|
context(src: string, flag: boolean, regexp: RegExp): WebpackContext;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface Object {
|
|
|
|
entries(obj: object): Array<[string, any]>;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface Math {
|
|
|
|
radians(number): number;
|
|
|
|
degrees(number): number;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare type Class<T = unknown> = new (...args: any[]) => T;
|
|
|
|
|
|
|
|
declare interface String {
|
|
|
|
padStart(size: number, fill?: string): string;
|
|
|
|
padEnd(size: number, fill: string): string;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface FactoryTemplate<T> {
|
|
|
|
entries: Array<Class<T>>;
|
|
|
|
entryIds: Array<string>;
|
|
|
|
idToEntry: any;
|
|
|
|
|
|
|
|
getId(): string;
|
|
|
|
getAllIds(): Array<string>;
|
|
|
|
register(entry: Class<T>): void;
|
|
|
|
hasId(id: string): boolean;
|
|
|
|
findById(id: string): Class<T>;
|
|
|
|
getEntries(): Array<Class<T>>;
|
|
|
|
getNumEntries(): number;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface SingletonFactoryTemplate<T> {
|
|
|
|
entries: Array<T>;
|
|
|
|
idToEntry: any;
|
|
|
|
|
|
|
|
getId(): string;
|
|
|
|
getAllIds(): Array<string>;
|
|
|
|
register(classHandle: Class<T>): void;
|
|
|
|
hasId(id: string): boolean;
|
|
|
|
findById(id: string): T;
|
|
|
|
findByClass(classHandle: Class<T>): T;
|
|
|
|
getEntries(): Array<T>;
|
|
|
|
getNumEntries(): number;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare interface SignalTemplate0 {
|
|
|
|
add(receiver: () => string | void, scope: null | any);
|
|
|
|
dispatch(): string | void;
|
|
|
|
remove(receiver: () => string | void);
|
|
|
|
removeAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
declare class TypedTrackedState<T> {
|
|
|
|
constructor(callbackMethod?: (value: T) => void, callbackScope?: any);
|
|
|
|
|
|
|
|
set(value: T, changeHandler?: (value: T) => void, changeScope?: any): void;
|
|
|
|
|
|
|
|
setSilent(value: any): void;
|
|
|
|
get(): T;
|
|
|
|
}
|
|
|
|
|
|
|
|
declare const STOP_PROPAGATION = "stop_propagation";
|
|
|
|
|
|
|
|
declare interface TypedSignal<T extends Array<any>> {
|
|
|
|
add(receiver: (...args: T) => /* STOP_PROPAGATION */ string | void, scope?: object);
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
3 years ago
|
|
|
addToTop(receiver: (...args: T) => /* STOP_PROPAGATION */ string | void, scope?: object);
|
|
|
|
remove(receiver: (...args: T) => /* STOP_PROPAGATION */ string | void);
|
|
|
|
|
|
|
|
dispatch(...args: T): /* STOP_PROPAGATION */ string | void;
|
|
|
|
|
|
|
|
removeAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
declare type Layer = "regular" | "wires";
|
|
|
|
declare type ItemType = "shape" | "color" | "boolean";
|
|
|
|
|
|
|
|
declare module "worker-loader?inline=true&fallback=false!*" {
|
|
|
|
class WebpackWorker extends Worker {
|
|
|
|
constructor();
|
|
|
|
}
|
|
|
|
|
|
|
|
export default WebpackWorker;
|
|
|
|
}
|