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import { globalConfig } from "../../core/config";
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import { BaseItem } from "../base_item";
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import { enumColorMixingResults, enumColors } from "../colors";
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import {
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enumItemProcessorRequirements,
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enumItemProcessorTypes,
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ItemProcessorComponent,
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} from "../components/item_processor";
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import { Entity } from "../entity";
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import { GameSystemWithFilter } from "../game_system_with_filter";
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import { BOOL_TRUE_SINGLETON, isTruthyItem } from "../items/boolean_item";
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import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
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import { ShapeItem } from "../items/shape_item";
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export class ItemProcessorSystem extends GameSystemWithFilter {
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constructor(root) {
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super(root, [ItemProcessorComponent]);
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}
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update() {
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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const processorComp = entity.components.ItemProcessor;
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const ejectorComp = entity.components.ItemEjector;
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// First of all, process the current recipe
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processorComp.secondsUntilEject = Math.max(
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0,
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processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
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);
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if (G_IS_DEV && globalConfig.debug.instantProcessors) {
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processorComp.secondsUntilEject = 0;
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}
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// Check if we have any finished items we can eject
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if (
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processorComp.secondsUntilEject === 0 && // it was processed in time
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processorComp.itemsToEject.length > 0 // we have some items left to eject
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) {
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for (let itemIndex = 0; itemIndex < processorComp.itemsToEject.length; ++itemIndex) {
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const { item, requiredSlot, preferredSlot } = processorComp.itemsToEject[itemIndex];
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let slot = null;
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if (requiredSlot !== null && requiredSlot !== undefined) {
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// We have a slot override, check if that is free
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if (ejectorComp.canEjectOnSlot(requiredSlot)) {
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slot = requiredSlot;
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}
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} else if (preferredSlot !== null && preferredSlot !== undefined) {
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// We have a slot preference, try using it but otherwise use a free slot
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if (ejectorComp.canEjectOnSlot(preferredSlot)) {
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slot = preferredSlot;
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} else {
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slot = ejectorComp.getFirstFreeSlot();
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}
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} else {
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// We can eject on any slot
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slot = ejectorComp.getFirstFreeSlot();
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}
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if (slot !== null) {
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// Alright, we can actually eject
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if (!ejectorComp.tryEject(slot, item)) {
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assert(false, "Failed to eject");
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} else {
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processorComp.itemsToEject.splice(itemIndex, 1);
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itemIndex -= 1;
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}
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}
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}
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}
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// Check if we have an empty queue and can start a new charge
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if (processorComp.itemsToEject.length === 0) {
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if (this.canProcess(entity)) {
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this.startNewCharge(entity);
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}
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}
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}
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}
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/**
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* Returns true if the entity should accept the given item on the given slot.
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* This should only be called with matching items! I.e. if a color item is expected
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* on the given slot, then only a color item must be passed.
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* @param {Entity} entity
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* @param {BaseItem} item The item to accept
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* @param {number} slotIndex The slot index
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* @returns {boolean}
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*/
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checkRequirements(entity, item, slotIndex) {
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const itemProcessorComp = entity.components.ItemProcessor;
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const pinsComp = entity.components.WiredPins;
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switch (itemProcessorComp.processingRequirement) {
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case enumItemProcessorRequirements.painterQuad: {
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if (slotIndex === 0) {
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// Always accept the shape
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return true;
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}
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// Check the network value at the given slot
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const network = pinsComp.slots[slotIndex - 1].linkedNetwork;
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const slotIsEnabled = network && isTruthyItem(network.currentValue);
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if (!slotIsEnabled) {
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return false;
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}
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return true;
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}
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case enumItemProcessorRequirements.filter: {
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const network = pinsComp.slots[0].linkedNetwork;
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if (!network || !network.currentValue) {
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// Item filter is not connected
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return false;
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}
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// Otherwise, all good
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return true;
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}
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// By default, everything is accepted
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default:
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return true;
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}
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}
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/**
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* Checks whether it's possible to process something
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* @param {Entity} entity
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*/
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canProcess(entity) {
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const processorComp = entity.components.ItemProcessor;
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switch (processorComp.processingRequirement) {
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// DEFAULT
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// By default, we can start processing once all inputs are there
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case null: {
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return processorComp.inputSlots.length >= processorComp.inputsPerCharge;
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}
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// QUAD PAINTER
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// For the quad painter, it might be possible to start processing earlier
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case enumItemProcessorRequirements.painterQuad: {
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const pinsComp = entity.components.WiredPins;
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/** @type {Object.<number, { item: BaseItem, sourceSlot: number }>} */
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const itemsBySlot = {};
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for (let i = 0; i < processorComp.inputSlots.length; ++i) {
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itemsBySlot[processorComp.inputSlots[i].sourceSlot] = processorComp.inputSlots[i];
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}
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// First slot is the shape, so if it's not there we can't do anything
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if (!itemsBySlot[0]) {
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return false;
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}
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const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
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const slotStatus = [];
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// Check which slots are enabled
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for (let i = 0; i < 4; ++i) {
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// Extract the network value on the Nth pin
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const networkValue = pinsComp.slots[i].linkedNetwork
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? pinsComp.slots[i].linkedNetwork.currentValue
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: null;
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// If there is no "1" on that slot, don't paint there
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if (!isTruthyItem(networkValue)) {
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slotStatus.push(false);
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continue;
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}
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slotStatus.push(true);
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}
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// All slots are disabled
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if (!slotStatus.includes(true)) {
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return false;
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}
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// Check if all colors of the enabled slots are there
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for (let i = 0; i < slotStatus.length; ++i) {
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if (slotStatus[i] && !itemsBySlot[1 + i]) {
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// A slot which is enabled wasn't enabled. Make sure if there is anything on the quadrant,
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// it is not possible to paint, but if there is nothing we can ignore it
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for (let j = 0; j < 4; ++j) {
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const layer = shapeItem.definition.layers[j];
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if (layer && layer[i]) {
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return false;
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}
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}
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}
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}
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return true;
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}
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// FILTER
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// Double check with linked network
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case enumItemProcessorRequirements.filter: {
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const network = entity.components.WiredPins.slots[0].linkedNetwork;
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if (!network || !network.currentValue) {
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// Item filter is not connected
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return false;
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}
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return processorComp.inputSlots.length >= processorComp.inputsPerCharge;
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}
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default:
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assertAlways(false, "Unknown requirement for " + processorComp.processingRequirement);
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}
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}
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/**
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* Starts a new charge for the entity
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* @param {Entity} entity
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*/
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startNewCharge(entity) {
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const processorComp = entity.components.ItemProcessor;
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// First, take items
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const items = processorComp.inputSlots;
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processorComp.inputSlots = [];
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/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
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const itemsBySlot = {};
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for (let i = 0; i < items.length; ++i) {
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itemsBySlot[items[i].sourceSlot] = items[i];
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}
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const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
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processorComp.secondsUntilEject = 1 / baseSpeed;
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/** @type {Array<{item: BaseItem, requiredSlot?: number, preferredSlot?: number}>} */
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const outItems = [];
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// Whether to track the production towards the analytics
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let trackProduction = true;
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// DO SOME MAGIC
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switch (processorComp.type) {
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// SPLITTER
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case enumItemProcessorTypes.splitterWires:
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case enumItemProcessorTypes.splitter: {
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trackProduction = false;
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const availableSlots = entity.components.ItemEjector.slots.length;
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let nextSlot = processorComp.nextOutputSlot++ % availableSlots;
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for (let i = 0; i < items.length; ++i) {
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outItems.push({
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item: items[i].item,
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preferredSlot: (nextSlot + i) % availableSlots,
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});
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}
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break;
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}
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// CUTTER
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case enumItemProcessorTypes.cutter: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
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const inputDefinition = inputItem.definition;
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const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutHalf(inputDefinition);
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for (let i = 0; i < cutDefinitions.length; ++i) {
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const definition = cutDefinitions[i];
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if (!definition.isEntirelyEmpty()) {
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outItems.push({
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item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
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requiredSlot: i,
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});
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}
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}
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break;
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}
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// CUTTER (Quad)
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case enumItemProcessorTypes.cutterQuad: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
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const inputDefinition = inputItem.definition;
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const cutDefinitions = this.root.shapeDefinitionMgr.shapeActionCutQuad(inputDefinition);
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for (let i = 0; i < cutDefinitions.length; ++i) {
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const definition = cutDefinitions[i];
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if (!definition.isEntirelyEmpty()) {
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outItems.push({
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item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(definition),
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requiredSlot: i,
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});
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}
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}
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break;
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}
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// ROTATER
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case enumItemProcessorTypes.rotater: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
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const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCW(inputDefinition);
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outItems.push({
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item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
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});
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break;
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}
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// ROTATER (CCW)
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case enumItemProcessorTypes.rotaterCCW: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
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const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCCW(inputDefinition);
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outItems.push({
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item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
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});
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break;
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}
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// ROTATER (FL)
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case enumItemProcessorTypes.rotaterFL: {
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const inputItem = /** @type {ShapeItem} */ (items[0].item);
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
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const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateFL(inputDefinition);
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outItems.push({
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item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
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});
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break;
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}
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// STACKER
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case enumItemProcessorTypes.stacker: {
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const lowerItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
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const upperItem = /** @type {ShapeItem} */ (itemsBySlot[1].item);
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assert(lowerItem instanceof ShapeItem, "Input for lower stack is not a shape");
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assert(upperItem instanceof ShapeItem, "Input for upper stack is not a shape");
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const stackedDefinition = this.root.shapeDefinitionMgr.shapeActionStack(
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lowerItem.definition,
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upperItem.definition
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);
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outItems.push({
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item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(stackedDefinition),
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});
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break;
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}
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// TRASH
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case enumItemProcessorTypes.trash: {
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// Well this one is easy .. simply do nothing with the item
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break;
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}
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// MIXER
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case enumItemProcessorTypes.mixer: {
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// Find both colors and combine them
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const item1 = /** @type {ColorItem} */ (items[0].item);
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const item2 = /** @type {ColorItem} */ (items[1].item);
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assert(item1 instanceof ColorItem, "Input for color mixer is not a color");
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assert(item2 instanceof ColorItem, "Input for color mixer is not a color");
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const color1 = item1.color;
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const color2 = item2.color;
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// Try finding mixer color, and if we can't mix it we simply return the same color
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const mixedColor = enumColorMixingResults[color1][color2];
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let resultColor = color1;
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if (mixedColor) {
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|
|
resultColor = mixedColor;
|
|
|
|
}
|
|
|
|
outItems.push({
|
|
|
|
item: COLOR_ITEM_SINGLETONS[resultColor],
|
|
|
|
});
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PAINTER
|
|
|
|
|
|
|
|
case enumItemProcessorTypes.painter: {
|
|
|
|
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
|
|
|
|
const colorItem = /** @type {ColorItem} */ (itemsBySlot[1].item);
|
|
|
|
|
|
|
|
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith(
|
|
|
|
shapeItem.definition,
|
|
|
|
colorItem.color
|
|
|
|
);
|
|
|
|
|
|
|
|
outItems.push({
|
|
|
|
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
|
|
|
|
});
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PAINTER (DOUBLE)
|
|
|
|
|
|
|
|
case enumItemProcessorTypes.painterDouble: {
|
|
|
|
const shapeItem1 = /** @type {ShapeItem} */ (itemsBySlot[0].item);
|
|
|
|
const shapeItem2 = /** @type {ShapeItem} */ (itemsBySlot[1].item);
|
|
|
|
const colorItem = /** @type {ColorItem} */ (itemsBySlot[2].item);
|
|
|
|
|
|
|
|
assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
|
|
|
|
assert(shapeItem2 instanceof ShapeItem, "Input for painter is not a shape");
|
|
|
|
assert(colorItem instanceof ColorItem, "Input for painter is not a color");
|
|
|
|
|
|
|
|
const colorizedDefinition1 = this.root.shapeDefinitionMgr.shapeActionPaintWith(
|
|
|
|
shapeItem1.definition,
|
|
|
|
colorItem.color
|
|
|
|
);
|
|
|
|
|
|
|
|
const colorizedDefinition2 = this.root.shapeDefinitionMgr.shapeActionPaintWith(
|
|
|
|
shapeItem2.definition,
|
|
|
|
colorItem.color
|
|
|
|
);
|
|
|
|
outItems.push({
|
|
|
|
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition1),
|
|
|
|
});
|
|
|
|
|
|
|
|
outItems.push({
|
|
|
|
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition2),
|
|
|
|
});
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// PAINTER (QUAD)
|
|
|
|
|
|
|
|
case enumItemProcessorTypes.painterQuad: {
|
|
|
|
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
|
|
|
|
assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape");
|
|
|
|
|
|
|
|
/** @type {Array<enumColors>} */
|
|
|
|
const colors = [null, null, null, null];
|
|
|
|
for (let i = 0; i < 4; ++i) {
|
|
|
|
if (itemsBySlot[i + 1]) {
|
|
|
|
colors[i] = /** @type {ColorItem} */ (itemsBySlot[i + 1].item).color;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith4Colors(
|
|
|
|
shapeItem.definition,
|
|
|
|
/** @type {[string, string, string, string]} */ (colors)
|
|
|
|
);
|
|
|
|
|
|
|
|
outItems.push({
|
|
|
|
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
|
|
|
|
});
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FILTER
|
|
|
|
case enumItemProcessorTypes.filter: {
|
|
|
|
// TODO
|
|
|
|
trackProduction = false;
|
|
|
|
|
|
|
|
const item = itemsBySlot[0].item;
|
|
|
|
|
|
|
|
const network = entity.components.WiredPins.slots[0].linkedNetwork;
|
|
|
|
if (!network || !network.currentValue) {
|
|
|
|
outItems.push({
|
|
|
|
item,
|
|
|
|
requiredSlot: 1,
|
|
|
|
});
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const value = network.currentValue;
|
|
|
|
if (value.equals(BOOL_TRUE_SINGLETON) || value.equals(item)) {
|
|
|
|
outItems.push({
|
|
|
|
item,
|
|
|
|
requiredSlot: 0,
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
outItems.push({
|
|
|
|
item,
|
|
|
|
requiredSlot: 1,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// READER
|
|
|
|
case enumItemProcessorTypes.reader: {
|
|
|
|
// Pass through the item
|
|
|
|
const item = itemsBySlot[0].item;
|
|
|
|
outItems.push({ item });
|
|
|
|
|
|
|
|
// Track the item
|
|
|
|
const readerComp = entity.components.BeltReader;
|
|
|
|
readerComp.lastItemTimes.push(this.root.time.now());
|
|
|
|
readerComp.lastItem = item;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// HUB
|
|
|
|
case enumItemProcessorTypes.hub: {
|
|
|
|
trackProduction = false;
|
|
|
|
|
|
|
|
const hubComponent = entity.components.Hub;
|
|
|
|
assert(hubComponent, "Hub item processor has no hub component");
|
|
|
|
|
|
|
|
for (let i = 0; i < items.length; ++i) {
|
|
|
|
const item = /** @type {ShapeItem} */ (items[i].item);
|
|
|
|
this.root.hubGoals.handleDefinitionDelivered(item.definition);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
assertAlways(false, "Unkown item processor type: " + processorComp.type);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Track produced items
|
|
|
|
if (trackProduction) {
|
|
|
|
for (let i = 0; i < outItems.length; ++i) {
|
|
|
|
this.root.signals.itemProduced.dispatch(outItems[i].item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
processorComp.itemsToEject = outItems;
|
|
|
|
}
|
|
|
|
}
|