export const CHANGELOG = [
    {
        version: "1.1.16",
        date: "unreleased",
        entries: ["Fix belt planner not placing the last belt"],
    },
    {
        version: "1.1.15",
        date: "17.06.2020",
        entries: [
            "You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
            "Added continue button to main menu and add seperate 'New game' button (by jaysc)",
            "Added setting to disable smart tunnel placement introduced with the last update",
            "Added setting to disable vignette",
            "Update translations",
        ],
    },
    {
        version: "1.1.14",
        date: "16.06.2020",
        entries: [
            "There is now an indicator (compass) to the HUB for the HUB Marker!",
            "You can now include shape short keys in markers to render shape icons instead of text!",
            "Added mirrored variant of the painter",
            "When placing tunnels, unnecessary belts inbetween are now removed!",
            "You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
        ],
    },
    {
        version: "1.1.13",
        date: "15.06.2020",
        entries: [
            "Added shift modifier for faster pan (by jaysc)",
            "Added Japanese translations",
            "Added Portuguese (Portugal) translations",
            "Updated icon for Spanish (Latin America) - It was showing a Spanish flag before",
            "Updated existing translations",
        ],
    },
    {
        version: "1.1.12",
        date: "14.06.2020",
        entries: [
            "Huge performance improvements! The game should now run up to 60% faster!",
            "Added norwegian translation",
        ],
    },
    {
        version: "1.1.11",
        date: "13.06.2020",
        entries: [
            "Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
            "You can now cut areas, and also paste the last blueprint again! (by hexy)",
            "You can now export your whole base as an image by pressing F3!",
            "Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
            "You can now configure the camera movement speed when using WASD (by mini-bomba)",
            "Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
            "Allow higher tick-rates up to 500hz (This will burn your PC!)",
            "Fix bug regarding number rounding",
            "Fix dialog text being hardly readable in dark theme",
            "Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
            "Further translation updates - Big thanks to all contributors!",
        ],
    },
    {
        version: "1.1.10",
        date: "12.06.2020",
        entries: [
            "There are now linux builds on steam! Please report any issues in the discord!",
            "Steam cloud saves are now available!",
            "Added and update more translations (Big thank you to all translators!)",
            "Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
        ],
    },
    {
        version: "1.1.9",
        date: "11.06.2020",
        entries: [
            "Support for translations! Interested in helping out? Check out the <a target='_blank'  href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
            "Update stacker artwork to clarify how it works",
            "Update keybinding hints on the top left to be more accurate",
            "Make it more clear when blueprints are unlocked when trying to use them",
            "Fix pinned shape icons not being visible in dark mode",
            "Fix being able to select buildings via hotkeys in map overview mode",
            "Make shapes unpinnable in the upgrades tab (By hexy)",
        ],
    },
    {
        version: "1.1.8",
        date: "07.06.2020",
        entries: [
            "You can now purchase the standalone on steam! <a href='https://steam.shapez.io' target='blank'>View steam page</a>",
            "Added ability to create markers in the demo, but only two.",
            "Contest #01 has ended! I'll now work through the entries, select the 5 I like most and present them to the community to vote for!",
        ],
    },
    {
        version: "1.1.7",
        date: "04.06.2020",
        entries: ["HOTFIX: Fix savegames not showing up on the standalone version"],
    },
    {
        version: "1.1.6",
        date: "04.06.2020",
        entries: [
            "The steam release will happen on the <strong>7th of June</strong> - Be sure to add it to your wishlist! <a href='https://steam.shapez.io' target='blank'>View on steam</a>",
            "Fixed level complete dialog being blurred when the shop was opened before",
            "Standalone: Increased icon visibility for windows builds",
            "Web version: Fixed firefox not loading the game when browsing in private mode",
        ],
    },

    {
        version: "1.1.5",
        date: "03.06.2020",
        entries: ["Added weekly contests!"],
    },
    {
        version: "1.1.4",
        date: "01.06.2020",
        entries: ["Add 'interactive' tutorial for the first level to improve onboarding experience"],
    },
    {
        version: "1.1.3",
        date: "01.06.2020",
        entries: [
            "Added setting to configure zoom / mouse wheel / touchpad sensitivity",
            "Fix belts being too slow when copied via blueprint (by Dimava)",
            "Allow binding mouse buttons to actions (by Dimava)",
            "Increase readability of certain HUD elements",
        ],
    },
    {
        version: "1.1.2",
        date: "30.05.2020",
        entries: [
            "The official trailer is now ready! Check it out <a href='https://www.youtube.com/watch?v=KyorY1uIqiQ' target='_blank'>here</a>!",
            "The <a href='https://steam.shapez.io' target='_blank'>steam page</a> is now live!",
            "Experimental linux builds are now available! Please give me feedback on them in the discord",
            "Allow hovering pinned shapes to enlarge them",
            "Allow deselecting blueprints with right click and 'Q'",
            "Move default key for deleting from 'X' to 'DEL'",
            "Show confirmation when deleting more than 100 buildings",
            "Reintroduce 'SPACE' keybinding to center on map",
            "Improved keybinding hints",
            "Fixed some keybindings showing as 'undefined'",
        ],
    },
    {
        version: "1.1.1",
        date: "28.05.2020",
        entries: ["Fix crash when 'Show Hints' setting was turned off"],
    },
    {
        version: "1.1.0",
        date: "28.05.2020",
        entries: [
            "BLUEPRINTS! They are unlocked at level 12 and cost a special shape to build.",
            "MAP MARKERS! Press 'M' to create a waypoint and be able to jump to it",
            "Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
            "Allow holding SHIFT to rotate counter clockwise",
            "Added confirmation when deleting more than 500 buildings at a time",
            "Added background to toolbar to increase contrast",
            "Further decerase requirements of first levels",
            "Pinned shapes now are saved",
            "Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
            "Show dialog explaining some keybindings after completing level 4",
            "Fix keys being stuck when opening a dialog",
            "Swapped shape order for painting upgrades",
            "Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
            "Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
            "There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
        ],
    },
    {
        version: "1.0.4",
        date: "26.05.2020",
        entries: [
            "Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'",
            "Add dialog after completing level 2 to check out the upgrades tab.",
            "Allow changing the keybindings in the demo version",
        ],
    },
    {
        version: "1.0.3",
        date: "24.05.2020",
        entries: [
            "Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game.",
        ],
    },
    {
        version: "1.0.2",
        date: "23.05.2020",
        entries: [
            "Introduced changelog",
            "Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)",
            "Added a 'Show hint' button which shows a small video for almost all levels to help out",
            "Now showing proper descriptions when completing levels, with instructions on what the gained reward does.",
            "Show a landing page on mobile devices about the game not being ready to be played on mobile yet",
            "Fix painters and mixers being affected by the shape processors upgrade and not the painter one",
            "Added 'multiplace' setting which is equivalent to holding SHIFT all the time",
            "Added keybindings to zoom in / zoom out",
            "Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries",
            "Lots of minor fixes and improvements",
        ],
    },
    {
        version: "1.0.1",
        date: "21.05.2020",
        entries: ["Initial release!"],
    },
];
