#
#  GAME TRANSLATIONS
#
#  Contributing:
#
#    If you want to contribute, please make a pull request on this respository
#    and I will have a look.
#
#  Placeholders:
#
#    Do *not* replace placeholders! Placeholders have a special syntax like
#    `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
#    translation for this one in German for example would be: `Taste: <key>` (notice
#    how the placeholder stayed '<key>' and was not replaced!)
#
#  Adding a new language:
#
#    If you want to add a new language, ask me in the Discord and I will setup
#    the basic structure so the game also detects it.
#

---
steamPage:
    # This is the short text appearing on the steam page
    shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.

    # This is the text shown above the Discord link
    discordLink: Official Discord - Chat with me!

    # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
    # NOTICE:
    # - Do not translate the first line (This is the gif image at the start of the store)
    # - Please keep the markup (Stuff like [b], [list] etc) in the same format
    longText: >-
        [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]

        shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.

        Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.

        As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!

        Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.

        This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!

        Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.

        [b]Standalone Advantages[/b]

        [list]
            [*] Dark Mode
            [*] Unlimited Waypoints
            [*] Unlimited Savegames
            [*] Additional settings
            [*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
            [*] Coming soon: More Levels
            [*] Allows me to further develop shapez.io ❤️
        [/list]

        [b]Future Updates[/b]

        I am updating the game often and trying to push an update at least once every week!

        [list]
            [*] Different maps and challenges (e.g. maps with obstacles)
            [*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
            [*] A story mode where buildings have a cost
            [*] Configurable map generator (Configure resource/shape size/density, seed and more)
            [*] Additional types of shapes
            [*] Performance improvements (The game already runs pretty well!)
            [*] And much more!
        [/list]

        [b]This game is open source![/b]

        Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
        Be sure to check out my trello board for the full roadmap!

        [b]Links[/b]

        [list]
            [*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
            [*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
            [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
            [*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
            [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
        [/list]

global:
    loading: Loading
    error: Error

    # How big numbers are rendered, e.g. "10,000"
    thousandsDivider: ","

    # What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
    decimalSeparator: "."

    # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
    suffix:
        thousands: k
        millions: M
        billions: B
        trillions: T

    # Shown for infinitely big numbers
    infinite: inf

    time:
        # Used for formatting past time dates
        oneSecondAgo: one second ago
        xSecondsAgo: <x> seconds ago
        oneMinuteAgo: one minute ago
        xMinutesAgo: <x> minutes ago
        oneHourAgo: one hour ago
        xHoursAgo: <x> hours ago
        oneDayAgo: one day ago
        xDaysAgo: <x> days ago

        # Short formats for times, e.g. '5h 23m'
        secondsShort: <seconds>s
        minutesAndSecondsShort: <minutes>m <seconds>s
        hoursAndMinutesShort: <hours>h <minutes>m

        xMinutes: <x> minutes

    keys:
        tab: TAB
        control: CTRL
        alt: ALT
        escape: ESC
        shift: SHIFT
        space: SPACE

demoBanners:
    # This is the "advertisement" shown in the main menu and other various places
    title: Demo Version
    intro: >-
        Get the standalone to unlock all features!

mainMenu:
    play: Play
    continue: Continue
    newGame: New Game
    changelog: Changelog
    subreddit: Reddit
    importSavegame: Import
    openSourceHint: This game is open source!
    discordLink: Official Discord Server
    helpTranslate: Help translate!
    madeBy: Made by <author-link>

    # This is shown when using firefox and other browsers which are not supported.
    browserWarning: >-
        Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.

    savegameLevel: Level <x>
    savegameLevelUnknown: Unknown Level

dialogs:
    buttons:
        ok: OK
        delete: Delete
        cancel: Cancel
        later: Later
        restart: Restart
        reset: Reset
        getStandalone: Get Standalone
        deleteGame: I know what I am doing
        viewUpdate: View Update
        showUpgrades: Show Upgrades
        showKeybindings: Show Keybindings

    importSavegameError:
        title: Import Error
        text: >-
            Failed to import your savegame:

    importSavegameSuccess:
        title: Savegame Imported
        text: >-
            Your savegame has been successfully imported.

    gameLoadFailure:
        title: Game is broken
        text: >-
            Failed to load your savegame:

    confirmSavegameDelete:
        title: Confirm deletion
        text: >-
            Are you sure you want to delete the game?

    savegameDeletionError:
        title: Failed to delete
        text: >-
            Failed to delete the savegame:

    restartRequired:
        title: Restart required
        text: >-
            You need to restart the game to apply the settings.

    editKeybinding:
        title: Change Keybinding
        desc: Press the key or mouse button you want to assign, or escape to cancel.

    resetKeybindingsConfirmation:
        title: Reset keybindings
        desc: This will reset all keybindings to their default values. Please confirm.

    keybindingsResetOk:
        title: Keybindings reset
        desc: The keybindings have been reset to their respective defaults!

    featureRestriction:
        title: Demo Version
        desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!

    oneSavegameLimit:
        title: Limited savegames
        desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!

    updateSummary:
        title: New update!
        desc: >-
            Here are the changes since you last played:

    upgradesIntroduction:
        title: Unlock Upgrades
        desc: >-
            All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
            The upgrades tab can be found on the top right corner of the screen.

    massDeleteConfirm:
        title: Confirm delete
        desc: >-
            You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?

    massCutConfirm:
        title: Confirm cut
        desc: >-
            You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?

    massCutInsufficientConfirm:
        title: Confirm cut
        desc: >-
            You can not afford to paste this area! Are you sure you want to cut it?

    blueprintsNotUnlocked:
        title: Not unlocked yet
        desc: >-
            Complete level 12 to unlock Blueprints!

    keybindingsIntroduction:
        title: Useful keybindings
        desc: >-
            This game has a lot of keybindings which make it easier to build big factories.
            Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
            <code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
            <code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
            <code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>

    createMarker:
        title: New Marker
        titleEdit: Edit Marker
        desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)

    markerDemoLimit:
        desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!

    exportScreenshotWarning:
        title: Export screenshot
        desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!

ingame:
    # This is shown in the top left corner and displays useful keybindings in
    # every situation
    keybindingsOverlay:
        moveMap: Move
        selectBuildings: Select area
        stopPlacement: Stop placement
        rotateBuilding: Rotate building
        placeMultiple: Place multiple
        reverseOrientation: Reverse orientation
        disableAutoOrientation: Disable auto-orientation
        toggleHud: Toggle HUD
        placeBuilding: Place building
        createMarker: Create marker
        delete: Delete
        pasteLastBlueprint: Paste last blueprint
        lockBeltDirection: Enable belt planner
        plannerSwitchSide: Flip planner side
        cutSelection: Cut
        copySelection: Copy
        clearSelection: Clear selection
        pipette: Pipette
        switchLayers: Switch layers

    # Names of the colors, used for the color blind mode
    colors:
        red: Red
        green: Green
        blue: Blue
        yellow: Yellow
        purple: Purple
        cyan: Cyan
        white: White
        black: Black
        uncolored: Gray

    # Everything related to placing buildings (I.e. as soon as you selected a building
    # from the toolbar)
    buildingPlacement:
        # Buildings can have different variants which are unlocked at later levels,
        # and this is the hint shown when there are multiple variants available.
        cycleBuildingVariants: Press <key> to cycle variants.

        # Shows the hotkey in the ui, e.g. "Hotkey: Q"
        hotkeyLabel: >-
            Hotkey: <key>

        infoTexts:
            speed: Speed
            range: Range
            storage: Storage
            oneItemPerSecond: 1 item / second
            itemsPerSecond: <x> items / s
            itemsPerSecondDouble: (x2)

            tiles: <x> tiles

    # The notification when completing a level
    levelCompleteNotification:
        # <level> is replaced by the actual level, so this gets 'Level 03' for example.
        levelTitle: Level <level>
        completed: Completed
        unlockText: Unlocked <reward>!
        buttonNextLevel: Next Level

    # Notifications on the lower right
    notifications:
        newUpgrade: A new upgrade is available!
        gameSaved: Your game has been saved.

    # The "Upgrades" window
    shop:
        title: Upgrades
        buttonUnlock: Upgrade

        # Gets replaced to e.g. "Tier IX"
        tier: Tier <x>

        # The roman number for each tier
        tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]

        maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)

    # The "Statistics" window
    statistics:
        title: Statistics
        dataSources:
            stored:
                title: Stored
                description: Displaying amount of stored shapes in your central building.
            produced:
                title: Produced
                description: Displaying all shapes your whole factory produces, including intermediate products.
            delivered:
                title: Delivered
                description: Displaying shapes which are delivered to your central building.
        noShapesProduced: No shapes have been produced so far.

        # Displays the shapes per minute, e.g. '523 / m'
        shapesPerMinute: <shapes> / m

    # Settings menu, when you press "ESC"
    settingsMenu:
        playtime: Playtime

        buildingsPlaced: Buildings
        beltsPlaced: Belts

        buttons:
            continue: Continue
            settings: Settings
            menu: Return to menu

    # Bottom left tutorial hints
    tutorialHints:
        title: Need help?
        showHint: Show hint
        hideHint: Close

    # When placing a blueprint
    blueprintPlacer:
        cost: Cost

    # Map markers
    waypoints:
        waypoints: Markers
        hub: HUB
        description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
        creationSuccessNotification: Marker has been created.

    # Shape viewer
    shapeViewer:
        title: Layers
        empty: Empty
        copyKey: Copy Key

    # Interactive tutorial
    interactiveTutorial:
        title: Tutorial
        hints:
            1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
            1_2_conveyor: >-
                Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!

            1_3_expand: >-
                This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.

# All shop upgrades
shopUpgrades:
    belt:
        name: Belts, Distributor & Tunnels
        description: Speed x<currentMult> → x<newMult>
    miner:
        name: Extraction
        description: Speed x<currentMult> → x<newMult>
    processors:
        name: Cutting, Rotating & Stacking
        description: Speed x<currentMult> → x<newMult>
    painting:
        name: Mixing & Painting
        description: Speed x<currentMult> → x<newMult>

# Buildings and their name / description
buildings:
    hub:
        deliver: Deliver
        toUnlock: to unlock
        levelShortcut: LVL

    belt:
        default:
            name: &belt Conveyor Belt
            description: Transports items, hold and drag to place multiple.

    # Internal name for the Extractor
    miner:
        default:
            name: &miner Extractor
            description: Place over a shape or color to extract it.

        chainable:
            name: Extractor (Chain)
            description: Place over a shape or color to extract it. Can be chained.

    # Internal name for the Tunnel
    underground_belt:
        default:
            name: &underground_belt Tunnel
            description: Allows you to tunnel resources under buildings and belts.

        tier2:
            name: Tunnel Tier II
            description: Allows you to tunnel resources under buildings and belts.

    # Internal name for the Balancer
    splitter:
        default:
            name: &splitter Balancer
            description: Multifunctional - Evenly distributes all inputs onto all outputs.

        compact:
            name: Merger (compact)
            description: Merges two conveyor belts into one.

        compact-inverse:
            name: Merger (compact)
            description: Merges two conveyor belts into one.

    cutter:
        default:
            name: &cutter Cutter
            description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
        quad:
            name: Cutter (Quad)
            description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>

    rotater:
        default:
            name: &rotater Rotate
            description: Rotates shapes clockwise by 90 degrees.
        ccw:
            name: Rotate (CCW)
            description: Rotates shapes counter-clockwise by 90 degrees.
        fl:
            name: Rotate (180)
            description: Rotates shapes by 180 degrees.

    stacker:
        default:
            name: &stacker Stacker
            description: Stacks both items. If they can not be merged, the right item is placed above the left item.

    mixer:
        default:
            name: &mixer Color Mixer
            description: Mixes two colors using additive blending.

    painter:
        default:
            name: &painter Painter
            description: &painter_desc Colors the whole shape on the left input with the color from the top input.

        mirrored:
            name: *painter
            description: *painter_desc

        double:
            name: Painter (Double)
            description: Colors the shapes on the left inputs with the color from the top input.

        quad:
            name: Painter (Quad)
            description: Allows you to color each quadrant of the shape with a different color.

    trash:
        default:
            name: &trash Trash
            description: Accepts inputs from all sides and destroys them. Forever.

        storage:
            name: Storage
            description: Stores excess items, up to a given capacity. Can be used as an overflow gate.

storyRewards:
    # Those are the rewards gained from completing the store
    reward_cutter_and_trash:
        title: Cutting Shapes
        desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!

    reward_rotater:
        title: Rotating
        desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.

    reward_painter:
        title: Painting
        desc: >-
            The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!

    reward_mixer:
        title: Color Mixing
        desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!

    reward_stacker:
        title: Combiner
        desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!

    reward_splitter:
        title: Splitter/Merger
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>

    reward_tunnel:
        title: Tunnel
        desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!

    reward_rotater_ccw:
        title: CCW Rotating
        desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!

    reward_miner_chainable:
        title: Chaining Extractor
        desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!

    reward_underground_belt_tier_2:
        title: Tunnel Tier II
        desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!

    reward_splitter_compact:
        title: Compact Balancer
        desc: >-
            You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!

    reward_cutter_quad:
        title: Quad Cutting
        desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!

    reward_painter_double:
        title: Double Painting
        desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!

    reward_painter_quad:
        title: Quad Painting
        desc: You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!

    reward_storage:
        title: Storage Buffer
        desc: You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!

    reward_freeplay:
        title: Freeplay
        desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)

    reward_blueprints:
        title: Blueprints
        desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).

    # Special reward, which is shown when there is no reward actually
    no_reward:
        title: Next level
        desc: >-
            This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>!

    no_reward_freeplay:
        title: Next level
        desc: >-
            Congratulations! By the way, more content is planned for the standalone!

settings:
    title: Settings
    categories:
        general: General
        userInterface: User Interface
        advanced: Advanced

    versionBadges:
        dev: Development
        staging: Staging
        prod: Production
    buildDate: Built <at-date>

    labels:
        uiScale:
            title: Interface scale
            description: >-
                Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
            scales:
                super_small: Super small
                small: Small
                regular: Regular
                large: Large
                huge: Huge

        autosaveInterval:
            title: Autosave Interval
            description: >-
                Controls how often the game saves automatically. You can also disable it entirely here.

            intervals:
                one_minute: 1 Minute
                two_minutes: 2 Minutes
                five_minutes: 5 Minutes
                ten_minutes: 10 Minutes
                twenty_minutes: 20 Minutes
                disabled: Disabled

        scrollWheelSensitivity:
            title: Zoom sensitivity
            description: >-
                Changes how sensitive the zoom is (Either mouse wheel or trackpad).
            sensitivity:
                super_slow: Super slow
                slow: Slow
                regular: Regular
                fast: Fast
                super_fast: Super fast

        movementSpeed:
            title: Movement speed
            description: >-
                Changes how fast the view moves when using the keyboard.
            speeds:
                super_slow: Super slow
                slow: Slow
                regular: Regular
                fast: Fast
                super_fast: Super Fast
                extremely_fast: Extremely Fast

        language:
            title: Language
            description: >-
                Change the language. All translations are user-contributed and might be incomplete!

        enableColorBlindHelper:
            title: Color Blind Mode
            description: >-
                Enables various tools which allow you to play the game if you are color blind.

        fullscreen:
            title: Fullscreen
            description: >-
                It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.

        soundsMuted:
            title: Mute Sounds
            description: >-
                If enabled, mutes all sound effects.

        musicMuted:
            title: Mute Music
            description: >-
                If enabled, mutes all music.

        theme:
            title: Game theme
            description: >-
                Choose the game theme (light / dark).
            themes:
                dark: Dark
                light: Light

        refreshRate:
            title: Simulation Target
            description: >-
                If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.

        alwaysMultiplace:
            title: Multiplace
            description: >-
                If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.

        offerHints:
            title: Hints & Tutorials
            description: >-
                Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.

        enableTunnelSmartplace:
            title: Smart Tunnels
            description: >-
                When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.

        vignette:
            title: Vignette
            description: >-
                Enables the vignette, which darkens the screen corners and makes text easier to read.

        rotationByBuilding:
            title: Rotation by building type
            description: >-
                Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.

        compactBuildingInfo:
            title: Compact Building Infos
            description: >-
                Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.

        disableCutDeleteWarnings:
            title: Disable Cut/Delete Warnings
            description: >-
                Disables the warning dialogs brought up when cutting/deleting more than 100 entities.

keybindings:
    title: Keybindings
    hint: >-
        Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.

    resetKeybindings: Reset Keybindings

    categoryLabels:
        general: Application
        ingame: Game
        navigation: Navigating
        placement: Placement
        massSelect: Mass Select
        buildings: Building Shortcuts
        placementModifiers: Placement Modifiers

    mappings:
        confirm: Confirm
        back: Back
        mapMoveUp: Move Up
        mapMoveRight: Move Right
        mapMoveDown: Move Down
        mapMoveLeft: Move Left
        mapMoveFaster: Move Faster
        centerMap: Center Map

        mapZoomIn: Zoom in
        mapZoomOut: Zoom out
        createMarker: Create Marker

        menuOpenShop: Upgrades
        menuOpenStats: Statistics
        menuClose: Close Menu

        toggleHud: Toggle HUD
        toggleFPSInfo: Toggle FPS and Debug Info
        switchLayers: Switch layers
        exportScreenshot: Export whole Base as Image
        belt: *belt
        splitter: *splitter
        underground_belt: *underground_belt
        miner: *miner
        cutter: *cutter
        rotater: *rotater
        stacker: *stacker
        mixer: *mixer
        painter: *painter
        trash: *trash

        pipette: Pipette
        rotateWhilePlacing: Rotate
        rotateInverseModifier: >-
            Modifier: Rotate CCW instead
        cycleBuildingVariants: Cycle Variants
        confirmMassDelete: Delete area
        pasteLastBlueprint: Paste last blueprint
        cycleBuildings: Cycle Buildings
        lockBeltDirection: Enable belt planner
        switchDirectionLockSide: >-
            Planner: Switch side

        massSelectStart: Hold and drag to start
        massSelectSelectMultiple: Select multiple areas
        massSelectCopy: Copy area
        massSelectCut: Cut area

        placementDisableAutoOrientation: Disable automatic orientation
        placeMultiple: Stay in placement mode
        placeInverse: Invert automatic belt orientation

about:
    title: About this Game
    body: >-
        This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>

        If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>

        This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>

        The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>

        Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.

changelog:
    title: Changelog

demo:
    features:
        restoringGames: Restoring savegames
        importingGames: Importing savegames
        oneGameLimit: Limited to one savegame
        customizeKeybindings: Customizing Keybindings
        exportingBase: Exporting whole Base as Image

    settingNotAvailable: Not available in the demo.
