From 8fa5ada6c6bfd4eb3d4062a89a9d26107a14cac8 Mon Sep 17 00:00:00 2001 From: Michael Jalkio Date: Sun, 20 Oct 2019 13:12:24 -0700 Subject: [PATCH] Update link to Interactive Horizon Mapping: Shadows for bump-mapped surfaces --- computer_graphics/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/computer_graphics/README.md b/computer_graphics/README.md index 5413471..9292271 100644 --- a/computer_graphics/README.md +++ b/computer_graphics/README.md @@ -28,7 +28,7 @@ This is a really great paper that is both complex and straightforward. This pape * [Light Propagation Volumes in CryEngine 3](http://www.crytek.com/download/Light_Propagation_Volumes.pdf) ### Bump mapping -* [Interactive Horizon Mapping: Shadows for bump-mapped surfaces](http://research.microsoft.com/en-us/um/people/cohen/bs.pdf) +* [Interactive Horizon Mapping: Shadows for bump-mapped surfaces](https://www.ppsloan.org/publications/bs.pdf) ### Interior mapping * [Interior Mapping: A new technique for rendering realistic buildings](http://www.proun-game.com/Oogst3D/CODING/InteriorMapping/InteriorMapping.pdf)