diff --git a/computer_graphics/README.md b/computer_graphics/README.md index a38b4a6..e47d9ee 100644 --- a/computer_graphics/README.md +++ b/computer_graphics/README.md @@ -59,3 +59,11 @@ This is a really great paper that is both complex and straightforward. This pape * [Simulating Ocean Water](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.161.9102&rep=rep1&type=pdf) - Seminal paper on water surface simulation and rendering. + + +### Matting + +* [Blue Screen Matting](https://graphics.stanford.edu/courses/cs148-09-fall/papers/smith-blinn.pdf), by Alvy Ray Smith and James F. Blinn. +* [Bayesian Approach to Digital Matting](https://grail.cs.washington.edu/projects/digital-matting/papers/cvpr2001.pdf), by Yung-Yu Chuang, Brian Curless, David H. Salesin and Richard Szeliski. +* [Learning-based Sampling for Natural Image Matting](https://openaccess.thecvf.com/content_CVPR_2019/papers/Tang_Learning-Based_Sampling_for_Natural_Image_Matting_CVPR_2019_paper.pdf), by Jingwei Tang, Yagız Aksoy, Cengiz Oztireli, Markus Gross and Tunc Ozan Aydın. Disney Research at ETH Zurich. +