#include "wsfs/adapter/impl/session.h" #include "wsfs/adapter/impl/authenticators.h" #include "wsfs/message_queue.h" #include "wsfs/message.h" #include "wsfs/adapter/impl/jsonrpc/server.h" #include #include void session_init( struct session * session, struct lws * wsi, struct authenticators * authenticators, struct jsonrpc_server * rpc) { session->wsi = wsi; session->is_authenticated = false; session->authenticators = authenticators; session->rpc = rpc; wsfs_message_queue_init(&session->queue); } void session_cleanup( struct session * session) { wsfs_message_queue_cleanup(&session->queue); session->is_authenticated = false; session->wsi = NULL; session->authenticators = NULL; session->rpc = NULL; } void session_authenticate( struct session * session, struct wsfs_credentials * creds) { session->is_authenticated = authenticators_authenticate(session->authenticators, creds); } bool session_send( struct session * session, struct wsfs_message * message) { bool result = (session->is_authenticated) && (NULL != session->wsi); if (result) { wsfs_message_queue_push(&session->queue, message); lws_callback_on_writable(session->wsi); result = true; } else { wsfs_message_dispose(message); } return result; } void session_onwritable( struct session * session) { if (!wsfs_message_queue_empty(&session->queue)) { struct wsfs_message * message = wsfs_message_queue_pop(&session->queue); lws_write(session->wsi, (unsigned char*) message->data, message->length, LWS_WRITE_TEXT); wsfs_message_dispose(message); if (!wsfs_message_queue_empty(&session->queue)) { lws_callback_on_writable(session->wsi); } } } void session_receive( struct session * session, char const * data, size_t length) { jsonrpc_server_onresult(session->rpc, data, length); }