*Concepts you may want to Google beforehand: C, object code, linker, disassemble* **Goal: Learn to write the same low-level code as we did with assembler, but in C** Compile ------- Let's see how the C compiler compiles our code and compare it to the machine code generated with the assembler. We will start writing a simple program which contains a function, `function.c`. Open the file and examine it. To compile system-independent code, we need the flag `-ffreestanding`, so compile `function.c` in this fashion: `i386-elf-gcc -ffreestanding -c function.c -o function.o` Let's examine the machine code generated by the compiler: `i386-elf-objdump -d function.o` Now that is something we recognize, isn't it? Link ---- Finally, to produce a binary file, we will use the linker. An important part of this step is to learn how high level languages call function labels. Which is the offset where our function will be placed in memory? We don't actually know. For this example, we'll place the offset at `0x0` and use the `binary` format which generates machine code without any labels and/or metadata `i386-elf-ld -o function.bin -Ttext 0x0 --oformat binary function.o` *Note: a warning may appear when linking, disregard it* Now examine both "binary" files, `function.o` and `function.bin` using `xdd`. You will see that the `.bin` file is machine code, while the `.o` file has a lot of debugging information, labels, etc. Decompile --------- As a curiosity, we will examine the machine code. `ndisasm -b 32 function.bin` More ---- I encourage you to write more small programs, which feature: - Local variables `localvars.c` - Function calls `functioncalls.c` - Pointers `pointers.c` Then compile and disassemble them, and examine the resulting machine code. Follow the os-guide.pdf for explanations. Try to answer this question: why does the disassemblement of `pointers.c` not resemble what you would expect? Where is the ASCII `0x48656c6c6f` for "Hello"?